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In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected…

系统与控制 · 电气工程与系统科学 2026-05-19 Violetta Rostobaya , Yue Guan , James Berneburg , Daigo Shishika

Distributed multi-agent optimization (DMAO) enables the scalable control and coordination of a large population of edge resources in complex multi-agent environments. Despite its great scalability, DMAO is prone to cyber attacks as it…

系统与控制 · 电气工程与系统科学 2025-11-19 Mahan FakouriFard , Mingxi Liu

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

机器学习 · 计算机科学 2025-12-12 Atahan Cilan , Atay Özgövde

Safe navigation in dense, urban driving environments remains an open problem and an active area of research. Unlike typical predict-then-plan approaches, game-theoretic planning considers how one vehicle's plan will affect the actions of…

机器人学 · 计算机科学 2022-01-11 Arec Jamgochian , Kunal Menda , Mykel J. Kochenderfer

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long…

计算机视觉与模式识别 · 计算机科学 2025-08-20 Tianchen Deng , Guole Shen , Xun Chen , Shenghai Yuan , Hongming Shen , Guohao Peng , Zhenyu Wu , Jingchuan Wang , Lihua Xie , Danwei Wang , Hesheng Wang , Weidong Chen

We introduce a distributed, cooperative framework and method for Bayesian estimation and control in decentralized agent networks. Our framework combines joint estimation of time-varying global and local states with information-seeking…

系统与控制 · 计算机科学 2015-09-24 Florian Meyer , Henk Wymeersch , Markus Fröhle , Franz Hlawatsch

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty…

人工智能 · 计算机科学 2021-12-10 Tim Pearce , Jun Zhu

AI agents that autonomously interact with external tools and environments have shown great promise across real-world applications. However, their reliance on external data exposes them to serious indirect prompt injection attacks, where…

密码学与安全 · 计算机科学 2026-05-08 Hao Li , Ruoyao Wen , Shanghao Shi , Ning Zhang , Yevgeniy Vorobeychik , Chaowei Xiao

As cyber-attacks show to be more and more complex and coordinated, cyber-defenders strategy through multi-agent approaches could be key to tackle against cyber-attacks as close as entry points in a networked system. This paper presents a…

人工智能 · 计算机科学 2025-06-06 Julien Soulé , Jean-Paul Jamont , Michel Occello , Paul Théron , Louis-Marie Traonouez

High-speed, low-latency obstacle avoidance that is insensitive to sensor noise is essential for enabling multiple decentralized robots to function reliably in cluttered and dynamic environments. While other distributed multi-agent collision…

人工智能 · 计算机科学 2017-07-07 Pinxin Long , Wenxi Liu , Jia Pan

Building a general-purpose intelligent home-assistant agent skilled in diverse tasks by human commands is a long-term blueprint of embodied AI research, which poses requirements on task planning, environment modeling, and object…

计算机视觉与模式识别 · 计算机科学 2024-07-23 Xinyu Xu , Shengcheng Luo , Yanchao Yang , Yong-Lu Li , Cewu Lu

In a multi-agent environment, In order to overcome and alleviate the non-stationarity of the multi-agent environment, the mainstream method is to adopt the framework of Centralized Training Decentralized Execution (CTDE). This thesis is…

多智能体系统 · 计算机科学 2023-05-30 Zeng Da

This work introduces a novel, modular, layered web based platform for managing machine learning experiments on grid-based High Performance Computing infrastructures. The coupling of the communication services offered by the grid, with an…

分布式、并行与集群计算 · 计算机科学 2016-10-12 Chairi Kiourt , Dimitris Kalles

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web…

计算与语言 · 计算机科学 2025-10-13 Xiao Yu , Baolin Peng , Michel Galley , Hao Cheng , Qianhui Wu , Janardhan Kulkarni , Suman Nath , Zhou Yu , Jianfeng Gao

Existing methods for multi-agent navigation typically assume fully known environments, offering limited support for partially known scenarios with outdated or imperfect prior maps, such as warehouses or factory floors. There, agents need to…

Large scale systems are forecasted to greatly impact our future lives thanks to their wide ranging applications including cooperative robotics, mobility on demand, resource allocation, supply chain management. While technological…

最优化与控制 · 数学 2024-12-20 Dario Paccagnan

We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from…

机器学习 · 计算机科学 2023-06-02 Moritz Reuss , Maximilian Li , Xiaogang Jia , Rudolf Lioutikov

Road user trajectory prediction in dynamic environments is a challenging but crucial task for various applications, such as autonomous driving. One of the main challenges in this domain is the multimodal nature of future trajectories…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Younwoo Choi , Ray Coden Mercurius , Soheil Mohamad Alizadeh Shabestary , Amir Rasouli

Realistic scene-level multi-agent motion simulations are crucial for developing and evaluating self-driving algorithms. However, most existing works focus on generating trajectories for a certain single agent type, and typically ignore the…

机器人学 · 计算机科学 2023-11-28 Zhiming Guo , Xing Gao , Jianlan Zhou , Xinyu Cai , Botian Shi

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda