Linear Programming Approach to Deceptive Path Planning Game with Goal Selection
摘要
In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected goal while an adversarial observer allocates limited defensive resources based on the observed trajectory. Unlike classical path-planning and goal-recognition approaches that model observers as passive inference process, our game-theoretic formulation models them as strategic decision-makers. For the resulting dynamic asymmetric-information game, we develop an efficient solution method that combines a linear programming formulation with the Double Oracle algorithm. To evaluate performance, we introduce metrics that quantify both the risk and the effectiveness of deception and provide illustrative numerical examples.
引用
@article{arxiv.2605.16548,
title = {Linear Programming Approach to Deceptive Path Planning Game with Goal Selection},
author = {Violetta Rostobaya and Yue Guan and James Berneburg and Daigo Shishika},
journal= {arXiv preprint arXiv:2605.16548},
year = {2026}
}
备注
Accepted to American Control Conference 2026