中文
相关论文

相关论文: Hues and Cues: Human vs. CLIP

200 篇论文

Many psychophysical studies are dedicated to the evaluation of the human gestalt detection on dot or Gabor patterns, and to model its dependence on the pattern and background parameters. Nevertheless, even for these constrained percepts,…

计算机视觉与模式识别 · 计算机科学 2018-05-28 José Lezama , Samy Blusseau , Jean-Michel Morel , Gregory Randall , Rafael Grompone von Gioi

Humans rely on effective representations to learn from few examples and abstract useful information from sensory data. Inducing such representations in machine learning models has been shown to improve their performance on various…

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

Observation is an essential tool for understanding and studying human behavior and mental states. However, coding human behavior is a time-consuming, expensive task, in which reliability can be difficult to achieve and bias is a risk.…

Recent research has explored using very large language models (LLMs) as proxies for humans in tasks such as simulation, surveys, and studies. While LLMs do not possess a human psychology, they often can emulate human behaviors with…

人工智能 · 计算机科学 2025-12-24 Eric Yeh , John Cadigan , Ran Chen , Dick Crouch , Melinda Gervasio , Dayne Freitag

Personality image captioning (PIC) aims to describe an image with a natural language caption given a personality trait. In this work, we introduce a novel formulation for PIC based on a communication game between a speaker and a listener.…

机器学习 · 计算机科学 2020-11-18 Thu Nguyen , Duy Phung , Minh Hoai , Thien Huu Nguyen

Modern neural networks (NNs) often achieve high predictive accuracy but are poorly calibrated, producing overconfident predictions even when wrong. This miscalibration poses serious challenges in applications where reliable uncertainty…

机器学习 · 计算机科学 2025-09-12 Pedro Mendes , Paolo Romano , David Garlan

It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI…

人工智能 · 计算机科学 2021-02-16 Ran Tian , Nan Li , Ilya Kolmanovsky , Anouck Girard

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

计算与语言 · 计算机科学 2026-01-07 Ine Gevers , Walter Daelemans

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk…

人工智能 · 计算机科学 2021-03-30 Konstantinos Sfikas , Antonios Liapis

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

计算机科学中的逻辑 · 计算机科学 2021-01-05 Paul Riggins , David McPherson

While color harmony has long been studied in art and design, a clear consensus remains elusive, as most models are grounded in qualitative insights or limited datasets. In this work, we present a quantitative, data-driven study of color…

人机交互 · 计算机科学 2025-11-06 Ortensia Forni , Alexandre Darmon , Michael Benzaquen

Computational models are powerful tools for understanding human cognition and behavior. They let us express our theories clearly and precisely, and offer predictions that can be subtle and often counter-intuitive. However, this same…

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

机器学习 · 计算机科学 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

In this paper, we show that a simple coloring scheme can improve, both theoretically and empirically, the expressive power of Message Passing Neural Networks(MPNNs). More specifically, we introduce a graph neural network called Colored…

机器学习 · 计算机科学 2019-12-13 George Dasoulas , Ludovic Dos Santos , Kevin Scaman , Aladin Virmaux

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

While decision makers have begun to employ machine learning, machine learning models may make predictions that bias against certain demographic groups. Semi-automated bias detection tools often present reports of automatically-detected…

人机交互 · 计算机科学 2020-05-12 Po-Ming Law , Sana Malik , Fan Du , Moumita Sinha

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

人工智能 · 计算机科学 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen