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The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

人机交互 · 计算机科学 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric…

机器人学 · 计算机科学 2022-03-25 Kyle Hsu , Moo Jin Kim , Rafael Rafailov , Jiajun Wu , Chelsea Finn

Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…

计算机视觉与模式识别 · 计算机科学 2025-06-09 Yuping He , Yifei Huang , Guo Chen , Lidong Lu , Baoqi Pei , Jilan Xu , Tong Lu , Yoichi Sato

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

人机交互 · 计算机科学 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of…

人机交互 · 计算机科学 2025-07-16 Ze Dong , Binyang Han , Jingjing Zhang , Ruoyu Wen , Barrett Ens , Adrian Clark , Tham Piumsomboon

Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor…

机器人学 · 计算机科学 2022-01-21 Rishabh Jangir , Nicklas Hansen , Sambaran Ghosal , Mohit Jain , Xiaolong Wang

The growing data sharing and life-logging cultures are driving an unprecedented increase in the amount of unedited First-Person Videos. In this paper, we address the problem of accessing relevant information in First-Person Videos by…

计算机视觉与模式识别 · 计算机科学 2020-06-11 Alan Carvalho Neves , Michel Melo Silva , Mario Fernando Montenegro Campos , Erickson Rangel Nascimento

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment…

计算机视觉与模式识别 · 计算机科学 2026-04-07 Chi Hsuan Wu , Kumar Ashutosh , Kristen Grauman

Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual…

人机交互 · 计算机科学 2022-11-07 Justin Kasowski , Byron A. Johnson , Ryan Neydavood , Anvitha Akkaraju , Michael Beyeler

In recent years, more and more videos are captured from the first-person viewpoint by wearable cameras. Such first-person video provides additional information besides the traditional third-person video, and thus has a wide range of…

计算机视觉与模式识别 · 计算机科学 2019-04-17 Huangyue Yu , Minjie Cai , Yunfei Liu , Feng Lu

The emergence of new wearable technologies such as action cameras and smart-glasses has increased the interest of computer vision scientists in the First Person perspective. Nowadays, this field is attracting attention and investments of…

计算机视觉与模式识别 · 计算机科学 2015-04-06 Alejandro Betancourt , Pietro Morerio , Carlo S. Regazzoni , Matthias Rauterberg

We consider the problem of third-person imitation learning with the additional challenge that the learner must select the perspective from which they observe the expert. In our setting, each perspective provides only limited information…

机器学习 · 计算机科学 2023-12-29 Timo Klein , Susanna Weinberger , Adish Singla , Sebastian Tschiatschek

Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…

计算机视觉与模式识别 · 计算机科学 2025-05-12 Anirudh Thatipelli , Shao-Yuan Lo , Amit K. Roy-Chowdhury

Large Language Models (LLMs) are advancing into Multimodal LLMs (MLLMs), capable of processing image, audio, and video as well as text. Combining first-person video, MLLMs show promising potential for understanding human activities through…

人机交互 · 计算机科学 2025-04-09 Jun Rekimoto

Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…

物理教育 · 物理学 2007-08-28 U. Kraus

Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision…

计算机视觉与模式识别 · 计算机科学 2025-07-23 Matteo Dunnhofer , Zaira Manigrasso , Christian Micheloni

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

人机交互 · 计算机科学 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

人机交互 · 计算机科学 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

One huge advantage of Augmented Reality (AR) is its numerous possibilities of displaying information in the physical world, especially when applying Situated Analytics (SitA). AR devices and their respective interaction techniques allow for…

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…

人机交互 · 计算机科学 2024-05-24 Naveen Sendhilnathan , Ajoy S. Fernandes , Michael J. Proulx , Tanya R. Jonker
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