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相关论文: Push-1 is PSPACE-complete, and the automated verif…

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We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

计算复杂性 · 计算机科学 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

We prove PSPACE-completeness of Push-1: given a rectangular grid of 1 x 1 cells, each possibly occupied by a movable block, can a robot move from one specified location to another, given the ability to push up to one block at a time? In…

计算复杂性 · 计算机科学 2026-05-11 MIT Hardness Group , Josh Brunner , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

An open-close door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "opening" and "closing" tunnels set the gadget's state to open and closed, respectively, while the "traverse" tunnel can…

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

计算复杂性 · 计算机科学 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

We initiate a general theory for analyzing the complexity of motion planning of a single robot through a graph of "gadgets", each with their own state, set of locations, and allowed traversals between locations that can depend on and change…

计算复杂性 · 计算机科学 2018-06-13 Erik D. Demaine , Isaac Grosof , Jayson Lynch , Mikhail Rudoy

We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where the goal is for the agent to reach a target destination. The problems are parameterized by whether pulling is optional, the number of…

We study two well-known reconfiguration problems. Given a start and a target configuration of geometric objects in a polygon, we wonder whether we can move the objects from the start configuration to the target configuration while avoiding…

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a…

计算几何 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse…

计算复杂性 · 计算机科学 2007-05-23 Robert A. Hearn , Erik D. Demaine

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

计算复杂性 · 计算机科学 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

计算几何 · 计算机科学 2015-03-20 Giovanni Viglietta

We study several decision problems for counter systems with guards defined by convex polyhedra and updates defined by affine transformations. In general, the reachability problem is undecidable for such systems. Decidability can be achieved…

计算复杂性 · 计算机科学 2016-05-20 Radu Iosif , Arnaud Sangnier

Consider an agent traversing a graph of "gadgets", each with local state that changes with each traversal by the agent. We characterize the complexity of universal traversal, where the goal is to traverse every gadget at least once, for DAG…

计算复杂性 · 计算机科学 2023-11-16 Hayashi Ani , Erik Demaine , Jenny Diomidova , Dylan Hendrickson , Jayson Lynch

We study the verification of distributed systems where processes are finite automata with access to a shared pool of locks. We consider objectives that are boolean combinations of local regular constraints. We show that the problem,…

形式语言与自动机理论 · 计算机科学 2022-10-17 Corto Mascle

Multi-pushdown systems are a standard model for concurrent recursive programs, but they have an undecidable reachability problem. Therefore, there have been several proposals to underapproximate their sets of runs so that reachability in…

形式语言与自动机理论 · 计算机科学 2021-08-03 Aneesh K. Shetty , S. Krishna , Georg Zetzsche

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

机器人学 · 计算机科学 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

Planning motions to grasp an object in cluttered and uncertain environments is a challenging task, particularly when a collision-free trajectory does not exist and objects obstructing the way are required to be carefully grasped and moved…

机器人学 · 计算机科学 2017-11-28 Muhayyuddin , Mark Moll , Lydia Kavraki , Jan Rosell

In this paper, we introduce a lightweight dynamic epistemic logical framework for automated planning under initial uncertainty. We reduce plan verification and conformant planning to model checking problems of our logic. We show that the…

人工智能 · 计算机科学 2016-06-27 Quan Yu , Yanjun Li , Yanjing Wang

We extend the motion-planning-through-gadgets framework to several new scenarios involving various numbers of robots/agents, and analyze the complexity of the resulting motion-planning problems. While past work considers just one robot or…

计算机科学中的逻辑 · 计算机科学 2023-11-16 Hayashi Ani , Michael Coulombe , Erik D. Demaine , Jenny Diomidova , Timothy Gomez , Dylan Hendrickson , Jayson Lynch

While recent advances in artificial intelligence have achieved human-level performance in environments like Starcraft and Go, many physical reasoning tasks remain challenging for modern algorithms. To date, few algorithms have been…

人工智能 · 计算机科学 2023-02-02 Ken Kansky , Skanda Vaidyanath , Scott Swingle , Xinghua Lou , Miguel Lazaro-Gredilla , Dileep George
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