中文
相关论文

相关论文: Learning Dark Souls Combat Through Pixel Input Wit…

200 篇论文

It is known that Deep Neural networks (DNNs) are vulnerable to adversarial attacks, and the adversarial robustness of DNNs could be improved by adding adversarial noises to training data (e.g., the standard adversarial training (SAT)).…

图像与视频处理 · 电气工程与系统科学 2022-06-23 Linhai Ma , Liang Liang

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

机器学习 · 计算机科学 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may…

人工智能 · 计算机科学 2017-09-12 Nicolas A. Barriga , Marius Stanescu , Michael Buro

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by…

Simultaneous Localisation and Mapping (SLAM) algorithms are expensive to run on smaller robotic platforms such as Micro-Aerial Vehicles. Bug algorithms are an alternative that use relatively little processing power, and avoid high memory…

神经与进化计算 · 计算机科学 2019-04-15 James Butterworth , Rahul Savani , Karl Tuyls

A successful tactic that is followed by the scientific community for advancing AI is to treat games as problems, which has been proven to lead to various breakthroughs. We adapt this strategy in order to study Rocket League, a widely…

机器学习 · 计算机科学 2023-05-26 Vasileios Moschopoulos , Pantelis Kyriakidis , Aristotelis Lazaridis , Ioannis Vlahavas

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

We present Nonparametric Approximation of Inter-Trace returns (NAIT), a Reinforcement Learning algorithm for discrete action, pixel-based environments that is both highly sample and computation efficient. NAIT is a lazy-learning approach…

机器学习 · 计算机科学 2022-03-08 Alexander Long , Alan Blair , Herke van Hoof

Dialog Structure Induction (DSI) is the task of inferring the latent dialog structure (i.e., a set of dialog states and their temporal transitions) of a given goal-oriented dialog. It is a critical component for modern dialog system design…

计算与语言 · 计算机科学 2024-03-27 Connor Pryor , Quan Yuan , Jeremiah Liu , Mehran Kazemi , Deepak Ramachandran , Tania Bedrax-Weiss , Lise Getoor

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

多智能体系统 · 计算机科学 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents playing the game to estimate the game's quality. Some of…

人工智能 · 计算机科学 2017-05-03 Kamolwan Kunanusont , Raluca D. Gaina , Jialin Liu , Diego Perez-Liebana , Simon M. Lucas

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

人工智能 · 计算机科学 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Intelligent systems designed for play-based interactions should be contextually aware of the users and their surroundings. Spoken Dialogue Systems (SDS) are critical for these interactive agents to carry out effective goal-oriented…

计算与语言 · 计算机科学 2022-05-30 Eda Okur , Saurav Sahay , Lama Nachman

Neuro-symbolic artificial intelligence (NSAI) represents a transformative approach in artificial intelligence (AI) by combining deep learning's ability to handle large-scale and unstructured data with the structured reasoning of symbolic…

人工智能 · 计算机科学 2025-02-18 Oualid Bougzime , Samir Jabbar , Christophe Cruz , Frédéric Demoly

We present an open-source Python framework for NeuroEvolution Optimization with Reinforcement Learning (NEORL) developed at the Massachusetts Institute of Technology. NEORL offers a global optimization interface of state-of-the-art…

神经与进化计算 · 计算机科学 2021-12-15 Majdi I. Radaideh , Katelin Du , Paul Seurin , Devin Seyler , Xubo Gu , Haijia Wang , Koroush Shirvan

Meta-reinforcement learning (meta-RL) algorithms enable agents to adapt quickly to tasks from few samples in dynamic environments. Such a feat is achieved through dynamic representations in an agent's policy network (obtained via reasoning…

神经与进化计算 · 计算机科学 2022-04-27 Eseoghene Ben-Iwhiwhu , Jeffery Dick , Nicholas A. Ketz , Praveen K. Pilly , Andrea Soltoggio

Deep neural networks (DNNs) are vulnerable to backdoor attacks. The backdoor adversaries intend to maliciously control the predictions of attacked DNNs by injecting hidden backdoors that can be activated by adversary-specified trigger…

密码学与安全 · 计算机科学 2023-03-07 Tong Xu , Yiming Li , Yong Jiang , Shu-Tao Xia

Deep Neural Networks (DNNs) are widely acknowledged to be susceptible to adversarial examples, wherein imperceptible perturbations are added to clean examples through diverse input transformation attacks. However, these methods originally…

计算机视觉与模式识别 · 计算机科学 2023-12-25 Haobo Lu , Xin Liu , Kun He

Deep Neural Networks (DNNs) have revolutionized a wide range of industries, from healthcare and finance to automotive, by offering unparalleled capabilities in data analysis and decision-making. Despite their transforming impact, DNNs face…

机器学习 · 计算机科学 2024-02-08 Zhenyu Liu , Garrett Gagnon , Swagath Venkataramani , Liu Liu

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

人工智能 · 计算机科学 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea