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相关论文: The Impact of Partial Computations on the Red-Blue…

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Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

数据结构与算法 · 计算机科学 2026-03-10 Aleksandros Sobczyk

The well-studied red-blue pebble game models the execution of an arbitrary computational DAG by a single processor over a two-level memory hierarchy. We present a natural generalization to a multiprocessor setting where each processor has…

分布式、并行与集群计算 · 计算机科学 2024-09-09 Toni Böhnlein , Pál András Papp , A. N. Yzelman

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

计算复杂性 · 计算机科学 2020-05-19 Pál András Papp , Roger Wattenhofer

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

量子物理 · 物理学 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

Determining I/O lower bounds is a crucial step in obtaining communication-efficient parallel algorithms, both across the memory hierarchy and between processors. Current approaches either study specific algorithms individually, disallow…

Technology trends will cause data movement to account for the majority of energy expenditure and execution time on emerging computers. Therefore, computational complexity will no longer be a sufficient metric for comparing algorithms, and a…

计算复杂性 · 计算机科学 2014-11-11 Venmugil Elango , Fabrice Rastello , Louis-Noel Pouchet , J. Ramanujam , P. Sadayappan

"Pebble games," an abstraction from classical reversible computing, have found use in the design of quantum circuits for inherently sequential tasks. Gidney showed that allowing Hadamard basis measurements during pebble games can…

量子物理 · 物理学 2026-04-14 Gregory D. Kahanamoku-Meyer , Seyoon Ragavan , Katherine Van Kirk

We propose COSMA: a parallel matrix-matrix multiplication algorithm that is near communication-optimal for all combinations of matrix dimensions, processor counts, and memory sizes. The key idea behind COSMA is to derive an optimal (up to a…

计算复杂性 · 计算机科学 2019-12-16 Grzegorz Kwasniewski , Marko Kabić , Maciej Besta , Joost VandeVondele , Raffaele Solcà , Torsten Hoefler

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

计算复杂性 · 计算机科学 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Nowadays, the number of emerging embedded systems rapidly grows in many application domains, due to recent advances in artificial intelligence and internet of things. The main inherent specification of these application-specific systems is…

硬件体系结构 · 计算机科学 2024-03-26 Mohsen Faryabi , Amir Hossein Moradi

We consider the computational complexity of finding a legal black pebbling of a DAG $G=(V,E)$ with minimum cumulative cost. A black pebbling is a sequence $P_0,\ldots, P_t \subseteq V$ of sets of nodes which must satisfy the following…

密码学与安全 · 计算机科学 2018-01-23 Jeremiah Blocki , Samson Zhou

We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…

计算复杂性 · 计算机科学 2010-02-26 Dustin Wehr

Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that allows poorly-performing actions to be temporarily pruned,…

计算机科学与博弈论 · 计算机科学 2016-09-13 Noam Brown , Tuomas Sandholm

Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…

计算复杂性 · 计算机科学 2016-08-31 Massimo Cairo , Romeo Rizzi

The classical (parallel) black pebbling game is a useful abstraction which allows us to analyze the resources (space, space-time, cumulative space) necessary to evaluate a function $f$ with a static data-dependency graph $G$. Of particular…

量子物理 · 物理学 2022-10-13 Jeremiah Blocki , Blake Holman , Seunghoon Lee

Within the domain of large language models, reinforcement fine-tuning algorithms necessitate the generation of a complete reasoning trajectory beginning from the input query, which incurs significant computational overhead during the…

Robust Markov decision processes (MDPs) allow to compute reliable solutions for dynamic decision problems whose evolution is modeled by rewards and partially-known transition probabilities. Unfortunately, accounting for uncertainty in the…

机器学习 · 计算机科学 2020-06-18 Chin Pang Ho , Marek Petrik , Wolfram Wiesemann

The efficient parallel execution of complex computations requires balancing the workload across processors while minimizing the communication between them. This inherent trade-off is often captured by graph partitioning or DAG scheduling…

分布式、并行与集群计算 · 计算机科学 2026-05-04 Pál András Papp , Toni Böhnlein , A. N. Yzelman

High fidelity simulation of large-sized complex networks can be realized on a distributed computing platform that leverages the combined resources of multiple processors or machines. In a discrete event driven simulation, the assignment of…

分布式、并行与集群计算 · 计算机科学 2012-10-16 Aditya Kurve , Christopher Griffin , David J. Miller , George Kesidis
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