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相关论文: Multi-StyleGS: Stylizing Gaussian Splatting with M…

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We propose GaussCtrl, a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Jing Wu , Jia-Wang Bian , Xinghui Li , Guangrun Wang , Ian Reid , Philip Torr , Victor Adrian Prisacariu

Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge,…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Chun-Tin Wu , Jun-Cheng Chen

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving.…

计算机视觉与模式识别 · 计算机科学 2026-03-30 Vladimir Yugay , Thies Kersten , Luca Carlone , Theo Gevers , Martin R. Oswald , Lukas Schmid

Dynamic scene rendering opens new avenues in autonomous driving by enabling closed-loop simulations with photorealistic data, which is crucial for validating end-to-end algorithms. However, the complex and highly dynamic nature of traffic…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Rui Song , Chenwei Liang , Yan Xia , Walter Zimmer , Hu Cao , Holger Caesar , Andreas Festag , Alois Knoll

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…

计算机视觉与模式识别 · 计算机科学 2024-08-15 Guan Luo , Tian-Xing Xu , Ying-Tian Liu , Xiao-Xiong Fan , Fang-Lue Zhang , Song-Hai Zhang

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…

图形学 · 计算机科学 2024-05-31 Artur Kasymov , Bartosz Czekaj , Marcin Mazur , Jacek Tabor , Przemysław Spurek

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate…

计算机视觉与模式识别 · 计算机科学 2024-09-25 Hannah Schieber , Jacob Young , Tobias Langlotz , Stefanie Zollmann , Daniel Roth

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection…

图形学 · 计算机科学 2025-10-01 Zhenyu Shu , Junlong Yu , Kai Chao , Shiqing Xin , Ligang Liu

Modeling and understanding the 3D world is crucial for various applications, from augmented reality to robotic navigation. Recent advancements based on 3D Gaussian Splatting have integrated semantic information from multi-view images into…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Xingrui Wang , Cuiling Lan , Hanxin Zhu , Zhibo Chen , Yan Lu

Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF). Its ability to render complex scenes with…

图形学 · 计算机科学 2025-08-20 Mahmoud Chick Zaouali , Todd Charter , Yehor Karpichev , Brandon Haworth , Homayoun Najjaran

Gaussian splatting (GS) for 3D reconstruction has become quite popular due to their fast training, inference speeds and high quality reconstruction. However, GS-based reconstructions generally consist of millions of Gaussians, which makes…

计算机视觉与模式识别 · 计算机科学 2025-01-27 Anil Armagan , Albert Saà-Garriga , Bruno Manganelli , Mateusz Nowak , Mehmet Kerim Yucel

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…

计算机视觉与模式识别 · 计算机科学 2024-03-25 Vladimir Yugay , Yue Li , Theo Gevers , Martin R. Oswald

Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the…

计算机视觉与模式识别 · 计算机科学 2025-08-19 Xiaobin Deng , Changyu Diao , Min Li , Ruohan Yu , Duanqing Xu

Current 3D Gaussian Splatting stylization approaches are limited in their ability to represent diverse artistic styles, frequently defaulting to low-level texture replacement or yielding semantically inconsistent outputs. In this paper, we…

计算机视觉与模式识别 · 计算机科学 2026-02-06 Cailin Zhuang , Yaoqi Hu , Xuanyang Zhang , Wei Cheng , Jiacheng Bao , Shengqi Liu , Yiying Yang , Xianfang Zeng , Gang Yu , Ming Li

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations…

计算机视觉与模式识别 · 计算机科学 2026-04-23 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

The success of 3DGS in generative and editing applications has sparked growing interest in 3DGS-based style transfer. However, current methods still face two major challenges: (1) multi-view inconsistency often leads to style conflicts,…

计算机视觉与模式识别 · 计算机科学 2025-12-04 Yitong Yang , Yinglin Wang , Changshuo Wang , Huajie Wang , Shuting He

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Hongyu Zhou , Jiahao Shao , Lu Xu , Dongfeng Bai , Weichao Qiu , Bingbing Liu , Yue Wang , Andreas Geiger , Yiyi Liao

Recently, 3D Gaussian Splatting (3DGS) has demonstrated excellent ability in small-scale 3D surface reconstruction. However, extending 3DGS to large-scale scenes remains a significant challenge. To address this gap, we propose a novel…

计算机视觉与模式识别 · 计算机科学 2024-09-24 YuanZheng Wu , Jin Liu , Shunping Ji

In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Zhuoxiao Li , Shanliang Yao , Yijie Chu , Angel F. Garcia-Fernandez , Yong Yue , Eng Gee Lim , Xiaohui Zhu

Language-driven 3D Gaussian Splatting (3DGS) editing provides a more convenient approach for modifying complex scenes in VR/AR. Standard pipelines typically adopt a two-stage strategy: first editing multiple 2D views, and then optimizing…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Yanhui Chen , Jiahong Li , Jingchao Wang , Junyi Lin , Zixin Zeng , Yang Shi