中文
相关论文

相关论文: Cognitive Load-Driven VR Memory Palaces: Personali…

200 篇论文

Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…

人机交互 · 计算机科学 2025-04-11 Panagiotis Kourtesis , Andrea Lizarraga , Sarah E. MacPherson

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

Achieving a high level of immersion and adaptation in virtual reality (VR) requires precise measurement and representation of user state. While extrinsic physical characteristics such as locomotion and pose can be accurately tracked in…

人机交互 · 计算机科学 2025-04-14 Sahar Niknam , Saravanakumar Duraisamy , Jean Botev , Luis A. Leiva

Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement…

人机交互 · 计算机科学 2025-05-13 Suleyman Ozdel , Can Sarpkaya , Efe Bozkir , Hong Gao , Enkelejda Kasneci

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

人机交互 · 计算机科学 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

机器学习 · 计算机科学 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

人机交互 · 计算机科学 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

Extended exposure to virtual reality environments can induce motion sickness, often referred to as cybersickness, which may lead to physiological stress responses and impaired cognitive performance. This study investigates the aftereffects…

人机交互 · 计算机科学 2026-02-03 Daniel Zielasko , Ben Rehling , Bernadette von Dawans , Gregor Domes

With the increasing prevalence of 3D videos, investigating the differences of viewing experiences between 2D and 3D videos has become an important issue. In this study, we explored the cognitive load induced by 2D and 3D video stimuli under…

神经元与认知 · 定量生物学 2024-05-14 Yu Liu , Chen Song , Yunpeng Yin , Herui Shi , Jinglin Sun , Han Wang , Peiguang Jing

This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

人机交互 · 计算机科学 2025-04-22 Nir Cafri

Effective cognitive workload management has a major impact on the safety and performance of pilots. Integrating brain-computer interfaces (BCIs) presents an opportunity for real-time workload assessment. Leveraging cognitive workload data…

With the growing need to effectively support workforce upskilling in the manufacturing sector, virtual reality is gaining popularity as a scalable training solution. However, most current systems are designed as static, step-by-step…

Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread…

人工智能 · 计算机科学 2017-10-19 Ruishan Liu , James Zou

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

人机交互 · 计算机科学 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

This study investigates the influence of varying illumination levels on architectural experiences by employing a comprehensive approach that combines self-reported assessments and neurophysiological measurements. Thirty participants were…

人机交互 · 计算机科学 2024-01-30 Pegah Payedar-Ardakani , Yousef Gorji-Mahlabani , Abdolhamid Ghanbaran , Reza Ebrahimpour

This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…

人机交互 · 计算机科学 2025-06-26 Alicja Kiluk , Viktorija Paneva , Sofia Seinfeld , Jörg Müller

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

人机交互 · 计算机科学 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Simulation-based training is an effective tool for acquiring practical skills, specifically to train new surgeons in a controlled and hazard-free environment, it is however important to measure participants cognitive load to decide whether…

神经元与认知 · 定量生物学 2021-04-13 Maxim Bez , Neta B. Maimon , Denis Ddobot , Lior Molcho , Nathan Intrator , Eli Kakiashvilli , Amitai Bickel

Hospitals are among the most cognitively demanding indoor environments, especially for patients and visitors unfamiliar with their layout. This study investigates the effectiveness of an augmented reality (AR)-based handheld navigation…

人机交互 · 计算机科学 2026-01-05 Kai Liu , Michelle L. Aebersold , Mark Lindquist , Haoting Gao

Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

人机交互 · 计算机科学 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara