相关论文: THE WASTIVE: An Interactive Ebb and Flow of Digita…
Participatory art allows for the spectator to be a participant or a viewer able to engage actively with interactive art. Real-time technologies offer new ways to create participative artworks. We hereby investigate how to engage…
This paper explores the potential of generative AI within interactive art, employing a practice-based research approach. It presents the interactive artwork "Visions of Destruction" as a detailed case study, highlighting its innovative use…
Across cultures, water has served as a recipient of human confession, a yielding medium that receives vulnerability where rigid surfaces cannot. We present Whispering Water, an interactive installation that materializes human-AI dialogue…
This project explores how we engage with AI-generated content through the lens of the jutter: Dutch coastal foragers who comb the shoreline after storms, gathering and repurposing what the sea leaves behind. Reflecting how our lives are…
We present the design and user study of an installation for office workers, enabling moments of temporal diversity and connection to nature. The installation is a form of creative computing experience that departs from the traditional focus…
As water pollution is a serious threat to underwater resources, i.e., underwater plants and species, we focus on protecting the resources by cleaning the non-biodegradable waste from the water. The waste can be recycled for further usage.…
Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF), enabled and amplified by emerging paradigms of mobile,…
From a closed and controlled environment, neglecting all the external disturbances, information processing systems are now exposed to the complexity and the aleas of the physical environment, open and uncontrolled. Indeed, as envisioned by…
Nowadays, technological advances have influenced all human activities, creating new dynamics and ways of communication. In this context, some artists have incorporated these advances in their creative process, giving rise to unique…
VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live…
Today we live in computational abundance whereby our everyday lives and the environment that surrounds us are suffused with digital technologies. This is a world of anticipatory technology and contextual computing that uses smart diffused…
Haptic feedback is essential for human-machine interaction, as it bridges physical and digital experiences and enables immersive engagement with virtual environments. However, current haptic devices are frequently tethered, lack portability…
Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines…
The population of the urban areas is increasing daily, and this migration is causing serious environmental pollution. A larger population is creating pressure on the municipality's waste management and the city corporations of developing…
We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…
The Third Infoscape refers to the information and knowledge generated through the myriads of micro-histories, through the progressive, emergent and polyphonic sedimentation of the expressions of the daily lives of city dwellers. To all…
The waste of electrical and electronic equipment has been increased due to the fast evolution of technology products and competition of many IT sectors. Every year millions of tons of electronic waste are thrown into the environment which…
Our everyday data processing activities create massive amounts of data. Like physical waste and trash, unwanted and unused data also pollutes the digital environment by degrading the performance and capacity of storage systems and requiring…