相关论文: Lifting the maximally-entangledness assumption in …
We consider robust Markov Decision Processes with Borel state and action spaces, unbounded cost and finite time horizon. Our formulation leads to a Stackelberg game against nature. Under integrability, continuity and compactness assumptions…
No-regret learning dynamics play a central role in game theory, enabling decentralized convergence to equilibrium for concepts such as Coarse Correlated Equilibrium (CCE) or Correlated Equilibrium (CE). In this work, we improve the…
Penetration testing is an essential means of proactive defense in the face of escalating cybersecurity incidents. Traditional manual penetration testing methods are time-consuming, resource-intensive, and prone to human errors. Current…
To date all self-tests for high dimensional systems are confined to many-qubit states. This is due to two restrictions in the literature: the standard techniques for proving self-testing results apply only to qubits, and there are few…
We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect…
A major challenge in multi-agent systems is that the system complexity grows dramatically with the number of agents as well as the size of their action spaces, which is typical in real world scenarios such as autonomous vehicles, robotic…
This paper studies correlations among independently administered hypothetical tests of a simple interactive type, and demonstrates that correlations arising in quantum information theoretic variants of these tests can exhibit a striking…
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
Autonomous systems often operate in multi-agent settings and need to make concurrent, strategic decisions, typically in uncertain environments. Verification and control problems for these systems can be tackled with concurrent stochastic…
We consider the problem of certification of arbitrary ensembles of pure states and projective measurements solely from the experimental statistics in the prepare-and-measure scenario assuming the upper bound on the dimension of the Hilbert…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…
We study the quantum moment problem: Given a conditional probability distribution together with some polynomial constraints, does there exist a quantum state rho and a collection of measurement operators such that (i) the probability of…
In the flavour of categorical quantum mechanics, we extend nonlocal games to allow quantum questions and answers, using quantum sets (special symmetric dagger Frobenius algebras) and the quantum functions of Musto, Reutter, and Verdon…
Within the quantum networks scenario we introduce a single scheme allowing to certify three different types of composite projective measurements acting on a three-qubit Hilbert space: one constructed from genuinely entangled GHZ-like…
We study a general class of dynamic games with asymmetric information where agents' beliefs are strategy dependent, i.e. signaling occurs. We show that the notion of sufficient information, introduced in the companion paper team, can be…
Recall the classical hypothesis testing setting with two convex sets of probability distributions P and Q. One receives either n i.i.d. samples from a distribution p in P or from a distribution q in Q and wants to decide from which set the…
In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
The certification of entanglement in multipartite scenarios is crucial for the advancement of quantum technologies, particularly for the realization of large-scale quantum networks. Here, we introduce a method to certify the structure of…