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Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature…

图形学 · 计算机科学 2021-06-28 Thomas Müller , Fabrice Rousselle , Jan Novák , Alexander Keller

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges with a fast…

图形学 · 计算机科学 2026-04-30 Chenxiao Hu , Meng Gai , Guoping Wang , Sheng Li

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides…

分布式、并行与集群计算 · 计算机科学 2021-03-11 Michael Stengel , Zander Majercik , Benjamin Boudaoud , Morgan McGuire

Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or…

图形学 · 计算机科学 2024-06-13 Alexandr Kuznetsov , Stavros Diolatzis , Anton Sochenov , Anton Kaplanyan

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

图形学 · 计算机科学 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

图形学 · 计算机科学 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Modeling wave properties of light is an important milestone for advancing physically-based rendering. In this paper, we propose complex-valued holographic radiance fields, a method that optimizes scenes without relying on intensity-based…

图形学 · 计算机科学 2026-03-27 Yicheng Zhan , Dong-Ha Shin , Seung-Hwan Baek , Kaan Akşit

Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but…

图形学 · 计算机科学 2020-07-31 Giulio Jiang , Bernhard Kainz

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined…

图形学 · 计算机科学 2025-11-06 Meng Gai , Guoping Wang , Sheng Li

Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge…

图形学 · 计算机科学 2025-06-12 Yijie Deng , Lei Han , Lu Fang

Building systems capable of replicating global illumination models with interactive frame-rates has long been one of the toughest conundrums facing computer graphics researchers. Voxel Cone Tracing, as proposed by Cyril Crassin et al. in…

图形学 · 计算机科学 2021-04-02 Benjamin Kahl

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse…

计算机视觉与模式识别 · 计算机科学 2024-10-01 Benjamin Attal , Dor Verbin , Ben Mildenhall , Peter Hedman , Jonathan T. Barron , Matthew O'Toole , Pratul P. Srinivasan

We propose a real-time method to estimate spatiallyvarying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given…

计算机视觉与模式识别 · 计算机科学 2019-06-11 Mathieu Garon , Kalyan Sunkavalli , Sunil Hadap , Nathan Carr , Jean-François Lalonde

Inverse rendering methods that account for global illumination are becoming more popular, but current methods require evaluating and automatically differentiating millions of path integrals by tracing multiple light bounces, which remains…

计算机视觉与模式识别 · 计算机科学 2023-08-01 Saeed Hadadan , Geng Lin , Jan Novák , Fabrice Rousselle , Matthias Zwicker

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes…

计算机视觉与模式识别 · 计算机科学 2024-11-25 Chao Wang , Krzysztof Wolski , Bernhard Kerbl , Ana Serrano , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski , Thomas Leimkühler

Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial component of virtual scene rendering, leveraging…

图形学 · 计算机科学 2025-06-03 Junke Zhu , Zehan Wu , Qixing Zhang , Cheng Liao , Zhangjin Huang

We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…

计算机视觉与模式识别 · 计算机科学 2024-10-15 In-Young Cho , Jaewoong Cho
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