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相关论文: ToF-Splatting: Dense SLAM using Sparse Time-of-Fli…

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We introduce ConfidentSplat, a novel 3D Gaussian Splatting (3DGS)-based SLAM system for robust, highfidelity RGB-only reconstruction. Addressing geometric inaccuracies in existing RGB-only 3DGS SLAM methods that stem from unreliable depth…

计算机视觉与模式识别 · 计算机科学 2025-09-23 Amanuel T. Dufera , Yuan-Li Cai

Both higher efficiency and cost reduction can be gained from automating bathymetric surveying for offshore applications such as pipeline, telecommunication or power cables installation and inspection on the seabed. We present a SLAM system…

机器人学 · 计算机科学 2020-03-30 Ignacio Torrobam Nils Bore , John Folkesson

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Jiung Yeon , Seongbo Ha , Hyeonwoo Yu

The use of Unmanned Aerial Vehicles (UAVs) is rapidly increasing in applications ranging from surveillance and first-aid missions to industrial automation involving cooperation with other machines or humans. To maximize area coverage and…

机器人学 · 计算机科学 2025-06-03 Carl Friess , Vlad Niculescu , Tommaso Polonelli , Michele Magno , Luca Benini

Depth completion from RGB images and sparse Time-of-Flight (ToF) measurements is an important problem in computer vision and robotics. While traditional methods for depth completion have relied on stereo vision or structured light…

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

We propose a novel approach to recovering the translucent objects from a single time-of-flight (ToF) depth camera using deep residual networks. When recording the translucent objects using the ToF depth camera, their depth values are…

计算机视觉与模式识别 · 计算机科学 2018-10-01 Seongjong Song , Hyunjung Shim

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM…

机器人学 · 计算机科学 2025-02-19 Mingrui Li , Weijian Chen , Na Cheng , Jingyuan Xu , Dong Li , Hongyu Wang

This paper presents a novel approach that integrates 5G Time of Arrival (ToA) measurements into ORB-SLAM3 to enable global localization and enhance mapping capabilities for indoor drone navigation. We extend ORB-SLAM3's optimization…

机器人学 · 计算机科学 2025-03-24 Meisam Kabiri , Holger Voos

We present a novel single-shot interferometric ToF camera targeted for precise 3D measurements of dynamic objects. The camera concept is based on Synthetic Wavelength Interferometry, a technique that allows retrieval of depth maps of…

计算机视觉与模式识别 · 计算机科学 2022-12-05 Manuel Ballester , Heming Wang , Jiren Li , Oliver Cossairt , Florian Willomitzer

Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its…

计算机视觉与模式识别 · 计算机科学 2023-05-10 Yasaman Haghighi , Suryansh Kumar , Jean-Philippe Thiran , Luc Van Gool

Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based methods fail to address the global consistency of the scene…

计算机视觉与模式识别 · 计算机科学 2024-08-21 Liyuan Zhu , Yue Li , Erik Sandström , Shengyu Huang , Konrad Schindler , Iro Armeni

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

图形学 · 计算机科学 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

Sparse-view synthesis remains a challenging problem due to the difficulty of recovering accurate geometry and appearance from limited observations. While recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time rendering with…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yi-Hsin Li , Thomas Sikora , Sebastian Knorr , Mårten Sjöström

The current state of the art of Simultaneous Localisation and Mapping, or SLAM, on low power embedded systems is about sparse localisation and mapping with low resolution results in the name of efficiency. Meanwhile, research in this field…

机器人学 · 计算机科学 2019-02-14 Konstantinos Boikos , Christos-Savvas Bouganis

We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Yongxin Su , Lin Chen , Kaiting Zhang , Zhongliang Zhao , Chenfeng Hou , Ziping Yu

We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical…

计算机视觉与模式识别 · 计算机科学 2022-10-26 Antoni Rosinol , John J. Leonard , Luca Carlone

Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static…

机器人学 · 计算机科学 2025-12-01 Zhicong Sun , Jacqueline Lo , Jinxing Hu

This paper addresses the limitations of existing 3D Gaussian Splatting (3DGS) methods, particularly their reliance on adaptive density control, which can lead to floating artifacts and inefficient resource usage. We propose a novel densify…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Phurtivilai Patt , Leyang Huang , Yinqiang Zhang , Yang Lei

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces…

机器人学 · 计算机科学 2024-11-26 Long Wen , Shixin Li , Yu Zhang , Yuhong Huang , Jianjie Lin , Fengjunjie Pan , Zhenshan Bing , Alois Knoll