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Virtual reality (VR) produces a highly realistic simulated environment with controllable environment variables. This paper proposes a Dynamic Scene Adjustment (DSA) mechanism based on the user interaction status and performance, which aims…

人机交互 · 计算机科学 2023-05-09 Zhitao Liu , Yi Li , Ning Xie , YouTeng Fan , Haolan Tang , Wei Zhang

Virtual reality finds various applications in productivity, entertainment, and training scenarios requiring working memory and attentional resources. Working memory relies on prioritizing relevant information and suppressing irrelevant…

人机交互 · 计算机科学 2024-12-31 Francesco Chiossi , Changkun Ou , Carolina Gerhardt , Felix Putze , Sven Mayer

Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…

人机交互 · 计算机科学 2020-10-27 Hee-Seung Moon , Jiwon Seo

Virtual Reality (VR) games that feature physical activities have been shown to increase players' motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a…

人机交互 · 计算机科学 2022-02-03 Tobias Huber , Silvan Mertes , Stanislava Rangelova , Simon Flutura , Elisabeth André

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

人机交互 · 计算机科学 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Achieving a high level of immersion and adaptation in virtual reality (VR) requires precise measurement and representation of user state. While extrinsic physical characteristics such as locomotion and pose can be accurately tracked in…

人机交互 · 计算机科学 2025-04-14 Sahar Niknam , Saravanakumar Duraisamy , Jean Botev , Luis A. Leiva

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

With the growth of information on the Web, most users heavily rely on information access systems (e.g., search engines, recommender systems, etc.) in their daily lives. During this procedure, modeling users' satisfaction status plays an…

人机交互 · 计算机科学 2022-08-18 Ziyi Ye , Xiaohui Xie , Yiqun Liu , Zhihong Wang , Xuesong Chen , Min Zhang , Shaoping Ma

Electroencephalography (EEG) provides a way to understand, and evaluate neurotransmission. In this context, time-locked EEG activity or event-related potentials (ERPs) are often used to capture neural activity related to specific mental…

信号处理 · 电气工程与系统科学 2024-11-21 Mario Molina , Lorenzo J. Tardon , Ana M. Barbancho , Irene De-Torres , Isabel Barbancho

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

人机交互 · 计算机科学 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

User engagement, cognitive participation, and motivation during task execution in physical human-robot interaction are crucial for motor learning. These factors are especially important in contexts like robotic rehabilitation, where…

人机交互 · 计算机科学 2024-11-28 Suzanne Oliver , Tomoko Kitago , Adam Buchwald , S. Farokh Atashzar

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

With the advancements in social robotics and virtual avatars, it becomes increasingly important that these agents adapt their behavior to the mood, feelings and personality of their users. One such aspect of the user is empathy. Whereas…

人机交互 · 计算机科学 2020-03-25 Maryam Alimardani , Annabella Hermans , Angelica M. Tinga

Brain-machine interfaces (BMIs), particularly those based on electroencephalography (EEG), offer promising solutions for assisting individuals with motor disabilities. However, challenges in reliably interpreting EEG signals for specific…

信号处理 · 电气工程与系统科学 2025-04-23 Biplov Paneru , Bipul Thapa , Bishwash Paneru , Sanjog Chhetri Sapkota

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

人机交互 · 计算机科学 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional…

人机交互 · 计算机科学 2026-05-05 Zikang Leng , Edan Eyal , Yingtian Shi , Jiaman He , Yaqi Liu , Thomas Plötz

Drowsy driving is a growing cause of traffic accidents, prompting recent exploration of electroencephalography (EEG)-based drowsiness detection systems. However, the inherent variability of EEG signals due to psychological and physical…

机器学习 · 计算机科学 2025-12-01 Geun-Deok Jang , Dong-Kyun Han , Seo-Hyeon Park , Seong-Whan Lee

We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value…

机器学习 · 计算机科学 2018-10-19 Steven Hansen , Pablo Sprechmann , Alexander Pritzel , André Barreto , Charles Blundell

Emotion recognition (ER) technology is an integral part for developing innovative applications such as drowsiness detection and health monitoring that plays a pivotal role in contemporary society. This study delves into ER using…

人机交互 · 计算机科学 2024-02-07 Haseeb ur Rahman Abbasi , Zeeshan Rashid , Muhammad Majid , Syed Muhammad Anwar
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