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Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

人工智能 · 计算机科学 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

This paper investigates the dynamics of competition among organizations with unequal expertise. Multi-agent reinforcement learning has been used to simulate and understand the impact of various incentive schemes designed to offset such…

计算机科学与博弈论 · 计算机科学 2022-01-06 Paramita Koley , Aurghya Maiti , Sourangshu Bhattacharya , Niloy Ganguly

Imbalance learning is a subfield of machine learning that focuses on learning tasks in the presence of class imbalance. Nearly all existing studies refer to class imbalance as a proportion imbalance, where the proportion of training samples…

机器学习 · 计算机科学 2023-05-09 Ou Wu

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Artificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts,…

Assessing and comparing player skill in online multiplayer gaming environments is essential for fair matchmaking and player engagement. Traditional ranking models like Elo and Glicko-2, designed for two-player games, are insufficient for…

人机交互 · 计算机科学 2024-01-12 Vivek Joshy

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

机器学习 · 计算机科学 2018-01-09 Benjamin Spector , Serge Belongie

Large Language Models (LLMs) have achieved remarkable progress in reasoning, yet sometimes produce responses that are suboptimal for users in tasks such as writing, information seeking, or providing practical guidance. Conventional…

人工智能 · 计算机科学 2025-11-04 Siqi Zhu , David Zhang , Pedro Cisneros-Velarde , Jiaxuan You

We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space…

经济学 · 定量金融 2018-04-09 James B. T. Sanders , J. Doyne Farmer , Tobias Galla

Behavioral game theory seeks to describe the way actual people (as compared to idealized, "rational" agents) act in strategic situations. Our own recent work has identified iterative models (such as quantal cognitive hierarchy) as the state…

计算机科学与博弈论 · 计算机科学 2016-09-29 James R. Wright , Kevin Leyton-Brown

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms…

多智能体系统 · 计算机科学 2022-06-22 Sriram Ganapathi Subramanian , Pascal Poupart , Matthew E. Taylor , Nidhi Hegde

In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key…

机器学习 · 计算机科学 2025-11-04 Jolanta Śliwa

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pok\'emon or League of Legends, it refers to the set of current dominant characters and/or strategies within the player…

人工智能 · 计算机科学 2024-09-12 Akash Saravanan , Matthew Guzdial

The behaviour of multi-agent learning in many player games has been shown to display complex dynamics outside of restrictive examples such as network zero-sum games. In addition, it has been shown that convergent behaviour is less likely to…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Dan Leonte , Francesco Belardinelli , Georgios Piliouras

We consider the problem of prediction by a machine learning algorithm, called learner, within an adversarial learning setting. The learner's task is to correctly predict the class of data passed to it as a query. However, along with queries…

机器学习 · 计算机科学 2020-02-11 Prithviraj Dasgupta , Joseph B. Collins , Michael McCarrick

Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we…

计算机科学与博弈论 · 计算机科学 2022-02-07 Ian Gemp , Rahul Savani , Marc Lanctot , Yoram Bachrach , Thomas Anthony , Richard Everett , Andrea Tacchetti , Tom Eccles , János Kramár

Fairness is desirable yet challenging to achieve within multi-agent systems, especially when agents differ in latent traits that affect their abilities. This hidden heterogeneity often leads to unequal distributions of wealth, even when…

计算机科学与博弈论 · 计算机科学 2025-06-23 Jakub Tłuczek , Victor Villin , Christos Dimitrakakis

Zero-sum games have long guided artificial intelligence research, since they possess both a rich strategy space of best-responses and a clear evaluation metric. What's more, competition is a vital mechanism in many real-world multi-agent…

计算机科学与博弈论 · 计算机科学 2020-03-03 Edward Hughes , Thomas W. Anthony , Tom Eccles , Joel Z. Leibo , David Balduzzi , Yoram Bachrach

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…

机器学习 · 计算机科学 2023-08-04 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón
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