相关论文: Enhancing Hand Palm Motion Gesture Recognition by …
Invariant descriptors of point and rigid-body motion trajectories have been proposed in the past as representative task models for motion recognition and generalization. Currently, no invariant descriptor exists for representing force…
Gesture recognition is a hot topic in computer vision and pattern recognition, which plays a vitally important role in natural human-computer interface. Although great progress has been made recently, fast and robust hand gesture…
Recognizing surgical gestures in real-time is a stepping stone towards automated activity recognition, skill assessment, intra-operative assistance, and eventually surgical automation. The current robotic surgical systems provide us with…
The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…
This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More…
Kinematic trajectories recorded from surgical robots contain information about surgical gestures and potentially encode cues about surgeon's skill levels. Automatic segmentation of these trajectories into meaningful action units could help…
The use of local detectors and descriptors in typical computer vision pipelines work well until variations in viewpoint and appearance change become extreme. Past research in this area has typically focused on one of two approaches to this…
This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…
Nowadays, hand gesture recognition has become an alternative for human-machine interaction. It has covered a large area of applications like 3D game technology, sign language interpreting, VR (virtual reality) environment, and robotics. But…
This paper presents a novel personal identification and verification system using information extracted from the hand shape and texture. The system has two major constituent modules: a fully automatic and robust peg free segmentation and…
Human action recognition from skeletal data is an important and active area of research in which the state of the art has not yet achieved near-perfect accuracy on many well-known datasets. In this paper, we introduce the Distribution of…
Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…
This paper introduces principal motion components (PMC), a new method for one-shot gesture recognition. In the considered scenario a single training-video is available for each gesture to be recognized, which limits the application of…
In this work, we investigate laparoscopic camera motion automation through imitation learning from retrospective videos of laparoscopic interventions. A novel method is introduced that learns to augment a surgeon's behavior in image space…
User's intentions may be expressed through spontaneous gesturing, which have been seen only a few times or never before. Recognizing such gestures involves one shot gesture learning. While most research has focused on the recognition of the…
The identification of dynamic parameters in mechanical systems is important for improving model-based control as well as for performing realistic dynamic simulations. Generally, when identification techniques are applied only a subset of…
We propose an approach to estimate arm and hand dynamics from monocular video by utilizing the relationship between arm and hand. Although monocular full human motion capture technologies have made great progress in recent years, recovering…
This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity…
Human-to-Robot handovers are useful for many Human-Robot Interaction scenarios. It is important to recognize when a human intends to initiate handovers, so that the robot does not try to take objects from humans when a handover is not…
We are concerned with a novel sensor-based gesture input/instruction technology which enables human beings to interact with computers conveniently. The human being wears an emitter on the finger or holds a digital pen that generates a time…