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We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret…

计算机科学与博弈论 · 计算机科学 2023-03-20 Yu-Guan Hsieh , Kimon Antonakopoulos , Volkan Cevher , Panayotis Mertikopoulos

Quantum error correction code discovery has relied on algebraic constructions with predetermined structure or computational search lacking mechanistic interpretability. We introduce a game-theoretic framework recasting code optimization as…

量子物理 · 物理学 2026-05-28 Rubén Darío Guerrero

We consider a track selection problem for multi-target tracking in a multifunction radar network from a game-theoretic perspective. The problem is formulated as a non-cooperative game. The radars are considered to be players in this game…

计算机科学与博弈论 · 计算机科学 2017-04-17 Nikola Bogdanovic , Hans Driessen , Alexander Yarovoy

In this paper, constant false alarm rate (CFAR) detector-based approaches are proposed for interference mitigation of Frequency modulated continuous wave (FMCW) radars. The proposed methods exploit the fact that after dechirping and…

信号处理 · 电气工程与系统科学 2021-01-06 Jianping Wang

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players'…

计算机科学与博弈论 · 计算机科学 2019-10-29 Gabriele Farina , Chun Kai Ling , Fei Fang , Tuomas Sandholm

This paper studies a variant of two-player zero-sum matrix games, where, at each timestep, the row player selects row $i$, the column player selects column $j$, and the row player receives a noisy reward with expected value $A_{i,j}$, along…

机器学习 · 计算机科学 2025-05-27 Arnab Maiti , Kevin Jamieson , Lillian J. Ratliff

Radar sensors are crucial for environment perception of driver assistance systems as well as autonomous cars. Key performance factors are a fine range resolution and the possibility to directly measure velocity. With a rising number of…

信号处理 · 电气工程与系统科学 2020-12-07 Johanna Rock , Mate Toth , Paul Meissner , Franz Pernkopf

A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

We present novel techniques for neuro-symbolic concurrent stochastic games, a recently proposed modelling formalism to represent a set of probabilistic agents operating in a continuous-space environment using a combination of neural network…

计算机科学与博弈论 · 计算机科学 2022-06-22 Rui Yan , Gabriel Santos , Xiaoming Duan , David Parker , Marta Kwiatkowska

Massive machine-type communication (mMTC) is a new focus of services in fifth generation (5G) communication networks. The associated stringent delay requirement of end-to-end (E2E) service deliveries poses technical challenges. In this…

信息论 · 计算机科学 2018-07-26 Yu Gu , Qimei Cui , Qiang Ye , Weihua Zhuang

In this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N-player games. For concreteness, we focus on the archetypal follow the regularized leader (FTRL) family of algorithms, and we consider…

计算机科学与博弈论 · 计算机科学 2021-02-05 Angeliki Giannou , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos

We consider a wireless communication system in which $N$ transmitter-receiver pairs want to communicate with each other. Each transmitter transmits data at a certain rate using a power that depends on the channel gain to its receiver. If a…

信息论 · 计算机科学 2016-02-04 Krishna Chaitanya A , Vinod Sharma , Utpal Mukherji

Frequency hopping (FH) is an effective anti-jamming technology in cognitive radio networks (CRNs). However, it is difficult to significantly increase the anti-jamming results because of the growing crowded spectrum in wireless…

信号处理 · 电气工程与系统科学 2019-03-07 Wenchi Cheng , Zan Li , Feifei Gao , Liping Liang , Hailin Zhang

In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…

多智能体系统 · 计算机科学 2016-02-08 Nikola Bogdanović , Hans Driessen , Alexander Yarovoy

The Nash Equilibrium (NE), one of the elegant and fundamental concepts in game theory, plays a crucial part within various fields, including engineering and computer science. However, efficiently computing an NE in normal-form games remains…

最优化与控制 · 数学 2025-04-01 Jianing Chen

In the automotive sector, both radars and wireless communication are susceptible to interference. However, combining the radar and communication systems, i.e., radio frequency (RF) communications and sensing convergence, has the potential…

信息论 · 计算机科学 2020-01-14 Canan Aydogdu , Musa Furkan Keskin , Nil Garcia , Henk Wymeersch , Daniel W. Bliss

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or…

机器学习 · 计算机科学 2023-04-18 Luke Marris , Ian Gemp , Thomas Anthony , Andrea Tacchetti , Siqi Liu , Karl Tuyls

Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on…

计算机科学与博弈论 · 计算机科学 2018-09-11 Gabriele Farina , Christian Kroer , Tuomas Sandholm

We consider the problem of simultaneous learning in stochastic games with many players in the finite-horizon setting. While the typical target solution for a stochastic game is a Nash equilibrium, this is intractable with many players. We…

计算机科学与博弈论 · 计算机科学 2022-10-27 William Brown