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High-end components that conduct complicated tasks automatically are a part of modern industrial systems. However, in order for these parts to function at the desired level, they need to be maintained by qualified experts. Solutions based…

Mixed reality (MR) is a key technology which promises to change the future of warfare. An MR hybrid of physical outdoor environments and virtual military training will enable engagements with long distance enemies, both real and simulated.…

图像与视频处理 · 电气工程与系统科学 2022-11-23 David Ramirez , Suren Jayasuriya , Andreas Spanias

Virtual reality (VR) interfaces for robots provide a three-dimensional (3D) view of the robot in its environment, which allows people to better plan complex robot movements in tight or cluttered spaces. In our prior work, we created a VR…

机器人学 · 计算机科学 2021-04-27 Gregory LeMasurier , Jordan Allspaw , Holly A. Yanco

The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…

网络与互联网体系结构 · 计算机科学 2024-08-19 Seyedeh Soheila Shaabanzadeh , Marc Carrascosa-Zamacois , Juan Sánchez-González , Costas Michaelides , Boris Bellalta

Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…

软件工程 · 计算机科学 2023-11-30 Martin Stancek , Ivan Polasek , Tibor Zalabai , Juraj Vincur , Rodi Jolak , Michel Chaudron

Accurate 6D object pose estimation is essential for various robotic tasks. Uncertain pose estimates can lead to task failures; however, a certain degree of error in the pose estimates is often acceptable. Hence, by quantifying errors in the…

机器人学 · 计算机科学 2025-02-04 Lakshadeep Naik , Thorbjørn Mosekjær Iversen , Aljaz Kramberger , Norbert Krüger

Real-world reinforcement learning (RL) environments, whether in robotics or industrial settings, often involve non-visual observations and require not only efficient but also reliable and thus interpretable and flexible RL approaches. To…

机器学习 · 计算机科学 2024-02-19 Moritz Lange , Noah Krystiniak , Raphael C. Engelhardt , Wolfgang Konen , Laurenz Wiskott

Purpose: Image guidance is crucial for the success of many interventions. Images are displayed on designated monitors that cannot be positioned optimally due to sterility and spatial constraints. This indirect visualization causes potential…

其他计算机科学 · 计算机科学 2017-10-03 Long Qian , Mathias Unberath , Kevin Yu , Bernhard Fuerst , Alex Johnson , Nassir Navab , Greg Osgood

Leveraging sensing modalities across diverse spatial and temporal resolutions can improve performance of robotic manipulation tasks. Multi-spatial resolution sensing provides hierarchical information captured at different spatial scales and…

机器人学 · 计算机科学 2024-01-29 Saumya Saxena , Mohit Sharma , Oliver Kroemer

As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to…

人机交互 · 计算机科学 2020-09-08 Eyal Ofek , Jens Grubert , Michel Pahud , Mark Phillips , Per Ola Kristensson

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

人机交互 · 计算机科学 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

Visual Place Recognition (VPR) has been a subject of significant research over the last 15 to 20 years. VPR is a fundamental task for autonomous navigation as it enables self-localization within an environment. Although robots are often…

计算机视觉与模式识别 · 计算机科学 2021-09-24 Rose Power , Mubariz Zaffar , Bruno Ferrarini , Michael Milford , Klaus McDonald-Maier , Shoaib Ehsan

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

人机交互 · 计算机科学 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

人机交互 · 计算机科学 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Modern driver assistance systems as well as autonomous vehicles take their decisions based on local maps of the environment. These maps include, for example, surrounding moving objects perceived by sensors as well as routes and navigation…

信号处理 · 电气工程与系统科学 2020-12-08 Lucas Eiermann , Florian Wirthmüller , Kay Massow , Gabi Breuel , Ilja Radusch

The choice of a grasp plays a critical role in the success of downstream manipulation tasks. Consider a task of placing an object in a cluttered scene; the majority of possible grasps may not be suitable for the desired placement. In this…

机器人学 · 计算机科学 2023-04-11 Zhanpeng He , Nikhil Chavan-Dafle , Jinwook Huh , Shuran Song , Volkan Isler

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

人机交互 · 计算机科学 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…

人机交互 · 计算机科学 2016-11-28 Teemu Kämäräinen , Matti Siekkinen , Antti Ylä-Jääski , Wenxiao Zhang , Pan Hui
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