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To improve the understanding of human gait and to facilitate novel developments in gait rehabilitation, the neural correlates of human gait as measured by means of non-invasive electroencephalography (EEG) have been investigated recently.…

神经元与认知 · 定量生物学 2020-03-03 Cornelia Herbert , Jan Nachtsheim , Michael Munz

Human brain activity collected in the form of Electroencephalography (EEG), even with low number of sensors, is an extremely rich signal. Traces collected from multiple channels and with high sampling rates capture many important aspects of…

计算机与社会 · 计算机科学 2014-03-13 Arkadiusz Stopczynski , Dazza Greenwood , Lars Kai Hansen , Alex Pentland

Developing electroencephalogram (EEG) based brain-computer interface (BCI) systems is challenging. In this study, we analyzed natural grasp actions from EEG. Ten healthy subjects participated in this experiment. They executed and imagined…

人机交互 · 计算机科学 2020-02-06 Jeong-Hyun Cho , Ji-Hoon Jeong , Dong-Joo Kim , Seong-Whan Lee

Objective: The Electroencephalogram (EEG) is gaining popularity as a physiological measure for neuroergonomics in human factor studies because it is objective, less prone to bias, and capable of assessing the dynamics of cognitive states.…

人机交互 · 计算机科学 2023-05-16 Kuan-Jung Chiang , Steven Dong , Chung-Kuan Cheng , Tzyy-Ping Jung

Combining low cost wireless EEG sensors with smartphones offers novel opportunities for mobile brain imaging in an everyday context. We present a framework for building multi-platform, portable EEG applications with real-time 3D source…

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

人机交互 · 计算机科学 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

人机交互 · 计算机科学 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

The increasing quality and affordability of consumer electroencephalogram (EEG) headsets make them attractive for situations where medical grade devices are impractical. Predicting and tracking cognitive states is possible for tasks that…

计算机视觉与模式识别 · 计算机科学 2016-06-07 Pouya Bashivan , Irina Rish , Steve Heisig

Electroencephalography (EEG) signals signals are often used to learn about brain structure and to learn what thinking. EEG signals can be easily affected by external factors. For this reason, they should be applied various pre-process…

神经元与认知 · 定量生物学 2021-01-26 Enver Kaan Alpturk , Yakup Kutlu

Robotic arms are increasingly being used in collaborative environments, requiring an accurate understanding of human intentions to ensure both effectiveness and safety. Electroencephalogram (EEG) signals, which measure brain activity,…

信号处理 · 电气工程与系统科学 2024-11-20 Byeong-Hoo Lee , Kang Yin

While on-body device-based human motion estimation is crucial for applications such as XR interaction, existing methods often suffer from poor wearability, expensive hardware, and cumbersome calibration, which hinder their adoption in daily…

计算机视觉与模式识别 · 计算机科学 2025-12-25 Siqi Zhu , Yixuan Li , Junfu Li , Qi Wu , Zan Wang , Haozhe Ma , Wei Liang

Electroencephalography-based eye tracking (EEG-ET) leverages eye movement artifacts in EEG signals as an alternative to camera-based tracking. While EEG-ET offers advantages such as robustness in low-light conditions and better integration…

信号处理 · 电气工程与系统科学 2025-03-19 Tiago Vasconcelos Afonso , Florian Heinrichs

This paper presents a dataset containing recordings of the electroencephalogram (EEG) and the electromyogram (EMG) from eight subjects who were assisted in moving their right arm by an active orthosis device. The supported movements were…

Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…

应用统计 · 统计学 2017-01-11 Daniel Cervone , Alex D'Amour , Luke Bornn , Kirk Goldsberry

With the development of the modern society, mind control applied to both the recovery of disabled individuals and auxiliary control of normal people has obtained great attention in numerous researches. In our research, we attempt to…

人机交互 · 计算机科学 2015-09-29 Zhen Li , Jianjun Xu , Tingshao Zhu

Previous research has shown positive correlations between EEG alpha activity and performing creative tasks. In this study, expert classical musicians (n=4) were asked to play their instrument while being monitored with a wireless EEG…

神经元与认知 · 定量生物学 2016-12-21 Tom De Smedt , Lieven Menschaert , Pieter Heremans , Ludivine Lechat , Gaëlle Dhooghe

Affordable upper-limb prostheses often lack intuitive control systems, limiting functionality and accessibility for amputees in low-resource settings. This project presents a low-cost, dual-mode neuro-muscular control system integrating…

机器学习 · 计算机科学 2025-12-22 Pranesh Sathish Kumar

Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which…

Action observation (AO) therapy is a promising rehabilitative treatment for motor and language function in individuals recovering from neurological conditions, such as stroke. This pilot study aimed to investigate the potential of humanoid…

计算工程、金融与科学 · 计算机科学 2025-06-13 Anh T. Nguyen , Ajay Anand , Michelle J. Johnson

Human eye tracking devices can help to investigate principles of processing visual information by humans. The attention focus movement during the gaze can be used for behavioural analysis of humans. In this work we describe our experimental…

人机交互 · 计算机科学 2022-01-05 R. Kovtun , S. Radchenko , A. Netreba , O. Sudakov , R. Natarov , Z. Dyka , I. Kabin , P. Langendörfer
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