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相关论文: Balancing Exploration and Cybersickness: Investiga…

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Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

User-centered approaches have been extensively studied and used in the area of struggling search. Related research has targeted key aspects of users such as user satisfaction or frustration, and search success or failure, using a variety of…

人机交互 · 计算机科学 2019-07-19 Luyan Xu , Xuan Zhou , Ujwal Gadiraju

Throughout life, we might seek a calling, companions, skills, entertainment, truth, self-knowledge, beauty, and edification. The practice of curiosity can be viewed as an extended and open-ended search for valuable information with hidden…

神经元与认知 · 定量生物学 2020-06-05 Dale Zhou , David M. Lydon-Staley , Perry Zurn , Danielle S. Bassett

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to replicate some of these abilities with a neural network that…

机器学习 · 计算机科学 2018-02-22 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous studies have predicted the severity of cybersickness based on…

人机交互 · 计算机科学 2023-12-07 Ruichen Li , Yuyang Wang , Handi Yin , Jean-Rémy Chardonnet , Pan Hui

What are the functions of curiosity? What are the mechanisms of curiosity-driven learning? We approach these questions about the living using concepts and tools from machine learning and developmental robotics. We argue that…

人工智能 · 计算机科学 2018-06-19 Pierre-Yves Oudeyer

We consider a ubiquitous scenario in the Internet economy when individual decision-makers (henceforth, agents) both produce and consume information as they make strategic choices in an uncertain environment. This creates a three-way…

计算机科学与博弈论 · 计算机科学 2021-04-09 Yishay Mansour , Aleksandrs Slivkins , Vasilis Syrgkanis , Zhiwei Steven Wu

Query-based searching and browsing-based navigation are the two main components of exploratory search. Search lets users dig in deep by controlling their actions to focus on and find just the information they need, whereas navigation helps…

信息检索 · 计算机科学 2017-11-02 Mostafa Dehghani , Glorianna Jagfeld , Hosein Azarbonyad , Alex Olieman , Jaap Kamps , Maarten Marx

Curiosity is the strong desire to learn or know more about something or someone. Since learning is often a social endeavor, social dynamics in collaborative learning may inevitably influence curiosity. There is a scarcity of research,…

人机交互 · 计算机科学 2017-10-24 Tanmay Sinha , Zhen Bai , Justine Cassell

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

Does gravity affect decision-making? This question comes into sharp focus as plans for interplanetary human space missions solidify. In the framework of Bayesian brain theories, gravity encapsulates a strong prior, anchoring agents to a…

机器人学 · 计算机科学 2023-06-23 Leyla Loued-Khenissi , Christian Pfeiffer , Rupal Saxena , Shivam Adarsh , Davide Scaramuzza

Investigating cybersickness (CS) in virtual reality (VR) often requires significant resources to create the VR environment and manage other experiment-related aspects. Additionally, slight differences in VR content across studies can lead…

人机交互 · 计算机科学 2025-04-04 Nana Tian , Elif Kurtay , Dylan Vairoli , Adriano Viegas Milani , Ronan Boulic

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

人机交互 · 计算机科学 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

Information foraging connects optimal foraging theory in ecology with how humans search for information. The theory suggests that, following an information scent, the information seeker must optimize the tradeoff between exploration by…

信息检索 · 计算机科学 2016-11-18 Peter Wittek , Ying-Hsang Liu , Sándor Darányi , Tom Gedeon , Ik Soo Lim

Social media platforms are often criticized for fostering antisocial behavior rather than prosocial behavior. Yet, testing interventions to encourage prosocial dispositions, such as open-mindedness, has been hindered by researchers' limited…

Infants explore their complex physical and social environment in an organized way. To gain insight into what intrinsic motivations may help structure this exploration, we create a virtual infant agent and place it in a…

机器学习 · 计算机科学 2023-05-24 Chris Doyle , Sarah Shader , Michelle Lau , Megumi Sano , Daniel L. K. Yamins , Nick Haber

This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

人机交互 · 计算机科学 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

Curiosity is one of the main motives in many of the natural creatures with measurable levels of intelligence for exploration and, as a result, more efficient learning. It makes it possible for humans and many animals to explore efficiently…

机器学习 · 计算机科学 2023-08-01 Amir Ramezani Dooraki , Alexandros Iosifidis

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This…

人机交互 · 计算机科学 2019-02-14 Emily Shaw , Tessa Roper , Tommy Nilsson , Glyn Lawson , Sue V. G. Cobb , Daniel Miller

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

物理与社会 · 物理学 2014-01-17 Roberta Sinatra , Michael Szell