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3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is…

计算机视觉与模式识别 · 计算机科学 2024-05-13 Jinwei Lin

Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints…

计算机视觉与模式识别 · 计算机科学 2022-04-28 Tze Ho Elden Tse , Kwang In Kim , Ales Leonardis , Hyung Jin Chang

We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…

计算机视觉与模式识别 · 计算机科学 2025-04-17 Aditya Prakash , Benjamin Lundell , Dmitry Andreychuk , David Forsyth , Saurabh Gupta , Harpreet Sawhney

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

Data augmentation has been highly effective in narrowing the data gap and reducing the cost for human annotation, especially for tasks where ground truth labels are difficult and expensive to acquire. In face recognition, large pose and…

计算机视觉与模式识别 · 计算机科学 2020-10-07 Yifan Xing , Yuanjun Xiong , Wei Xia

Training robust bimanual manipulation policies via imitation learning requires demonstration data with broad coverage over robot poses, contacts, and scene contexts. However, collecting diverse and precise real-world demonstrations is…

机器人学 · 计算机科学 2026-04-06 Jason Chen , I-Chun Arthur Liu , Gaurav Sukhatme , Daniel Seita

In this paper, we propose a method for estimating in-hand object poses using proprioception and tactile feedback from a bimanual robotic system. Our method addresses the problem of reducing pose uncertainty through a sequence of frictional…

机器人学 · 计算机科学 2023-05-24 Andrea Sipos , Nima Fazeli

Generalizable perception is one of the pillars of high-level autonomy in space robotics. Estimating the structure and motion of unknown objects in dynamic environments is fundamental for such autonomous systems. Traditionally, the solutions…

机器人学 · 计算机科学 2024-11-26 Kuldeep R Barad , Antoine Richard , Jan Dentler , Miguel Olivares-Mendez , Carol Martinez

Tracking and manipulating irregularly-shaped, previously unseen objects in dynamic environments is important for robotic applications in manufacturing, assembly, and logistics. Recently introduced Gaussian Splats efficiently model object…

We present HOIGaze - a novel learning-based approach for gaze estimation during hand-object interactions (HOI) in extended reality (XR). HOIGaze addresses the challenging HOI setting by building on one key insight: The eye, hand, and head…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Zhiming Hu , Daniel Haeufle , Syn Schmitt , Andreas Bulling

Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's…

图形学 · 计算机科学 2025-03-26 Xinpeng Liu , Zeyi Huang , Fumio Okura , Yasuyuki Matsushita

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per…

计算机视觉与模式识别 · 计算机科学 2025-03-03 Jingyu Lin , Jiaqi Gu , Lubin Fan , Bojian Wu , Yujing Lou , Renjie Chen , Ligang Liu , Jieping Ye

Estimating the 3D pose of hand and potential hand-held object from monocular images is a longstanding challenge. Yet, existing methods are specialized, focusing on either bare-hand or hand interacting with object. No method can flexibly…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Yinqiao Wang , Hao Xu , Pheng-Ann Heng , Chi-Wing Fu

Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains…

计算机视觉与模式识别 · 计算机科学 2024-12-02 Yixuan Zhang , Hui Yang , Chuanchen Luo , Junran Peng , Yuxi Wang , Zhaoxiang Zhang

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient…

计算机视觉与模式识别 · 计算机科学 2025-07-30 Chuanyu Fu , Yuqi Zhang , Kunbin Yao , Guanying Chen , Yuan Xiong , Chuan Huang , Shuguang Cui , Xiaochun Cao

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling in-the-wild scenes affected by…

计算机视觉与模式识别 · 计算机科学 2025-12-05 Chuanyu Fu , Guanying Chen , Yuqi Zhang , Kunbin Yao , Yuan Xiong , Chuan Huang , Shuguang Cui , Yasuyuki Matsushita , Xiaochun Cao

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Silong Yong , Venkata Nagarjun Pudureddiyur Manivannan , Bernhard Kerbl , Zifu Wan , Simon Stepputtis , Katia Sycara , Yaqi Xie

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and…

计算机视觉与模式识别 · 计算机科学 2025-03-26 Wanyue Zhang , Rishabh Dabral , Vladislav Golyanik , Vasileios Choutas , Eduardo Alvarado , Thabo Beeler , Marc Habermann , Christian Theobalt

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold.…

图形学 · 计算机科学 2025-05-28 Huaijin Pi , Zhi Cen , Zhiyang Dou , Taku Komura