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相关论文: Charting the Shapes of Stories with Game Theory

200 篇论文

We propose an information-theoretic framework to measure narratives, providing a formalism to understand pivotal moments, cliffhangers, and plot twists. This approach offers creatives and AI researchers tools to analyse and benchmark human-…

多媒体 · 计算机科学 2024-11-21 Lion Schulz , Miguel Patrício , Daan Odijk

AI Stories is a proposed interactive dialogue system, that lets children co-create narrative worlds through conversation. Over the next three years this system will be developed and tested within pediatric wards, where it offers a useful…

计算与语言 · 计算机科学 2020-11-10 Ben Burtenshaw

Useful social science theories predict behavior across settings. However, applying a theory to make predictions in new settings is challenging: rarely can it be done without ad hoc modifications to account for setting-specific factors. We…

综合经济学 · 经济学 2026-03-03 Benjamin S. Manning , John J. Horton

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

计算机科学与博弈论 · 计算机科学 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

Game theory has been one of the most successful quantitative concepts to describe social interactions, their strategical aspects, and outcomes. Among the payoff matrix quantifying the result of a social interaction, the interaction…

物理与社会 · 物理学 2017-11-22 Wenjian Yu , Dirk Helbing

A character network is a graph extracted from a narrative, in which vertices represent characters and edges correspond to interactions between them. A number of narrative-related problems can be addressed automatically through the analysis…

社会与信息网络 · 计算机科学 2022-06-22 Vincent Labatut , Xavier Bost

Recent advances in game informatics have enabled us to find strong strategies across a diverse range of games. However, these strategies are usually difficult for humans to interpret. On the other hand, research in Explainable Artificial…

多智能体系统 · 计算机科学 2024-03-13 Satoru Fujii

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

人工智能 · 计算机科学 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially…

人工智能 · 计算机科学 2025-01-13 Nuo Chen , Yan Wang , Yang Deng , Jia Li

Human communication is often executed in the form of a narrative, an account of connected events composed of characters, actions, and settings. A coherent narrative structure is therefore a requisite for a well-formulated narrative -- be it…

计算与语言 · 计算机科学 2020-03-02 Semi Min , Juyong Park

Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for…

人工智能 · 计算机科学 2023-01-25 Xiangyu Peng , Christopher Cui , Wei Zhou , Renee Jia , Mark Riedl

In the real world, agents or entities are in a continuous state of interactions. These inter- actions lead to various types of complexity dynamics. One key difficulty in the study of complex agent interactions is the difficulty of modeling…

计算机科学与博弈论 · 计算机科学 2017-08-08 Aisha D. Farooqui , Muaz A. Niazi

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making…

计算机科学与博弈论 · 计算机科学 2021-11-04 Edwin Ho , Arvind Rajagopalan , Alex Skvortsov , Sanjeev Arulampalam , Mahendra Piraveenan

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

人工智能 · 计算机科学 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

计算机科学与博弈论 · 计算机科学 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Autonomous agents that can engage in social interactions witha human is the ultimate goal of a myriad of applications. A keychallenge in the design of these applications is to define the socialbehavior of the agent, which requires extensive…

人机交互 · 计算机科学 2021-07-20 Diogo S. Carvalho , Joana Campos , Manuel Guimarães , Ana Antunes , João Dias , Pedro A. Santos

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

Humans often rely on underlying structural patterns-schemas-to create, whether by writing stories, designing software, or composing music. Schemas help organize ideas and guide exploration, but they are often difficult to discover and…

人机交互 · 计算机科学 2025-08-08 Sitong Wang

Analyzing literature involves tracking interactions between characters, locations, and themes. Visualization has the potential to facilitate the mapping and analysis of these complex relationships, but capturing structured information from…

人机交互 · 计算机科学 2025-08-12 Catherine Yeh , Tara Menon , Robin Singh Arya , Helen He , Moira Weigel , Fernanda Viégas , Martin Wattenberg

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

计算与语言 · 计算机科学 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl
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