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Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming platforms within certain cultural…

人机交互 · 计算机科学 2025-11-25 Gloria Xiaodan Zhang , Yijia Wang , Taro Leo Nakajima , Katie Seaborn

Recommender systems (RSs) have become an essential tool for mitigating information overload in a range of real-world applications. Recent trends in RSs have revealed a major paradigm shift, moving the spotlight from model-centric…

信息检索 · 计算机科学 2024-05-29 Riwei Lai , Rui Chen , Chi Zhang

Many interesting problems in the Internet industry can be framed as a two-sided marketplace problem. Examples include search applications and recommender systems showing people, jobs, movies, products, restaurants, etc. Incorporating…

人工智能 · 计算机科学 2020-06-24 Kinjal Basu , Cyrus DiCiccio , Heloise Logan , Noureddine El Karoui

The textile and apparel industries have grown tremendously over the last few years. Customers no longer have to visit many stores, stand in long queues, or try on garments in dressing rooms as millions of products are now available in…

Currently, there is a surge of interest in fair Artificial Intelligence (AI) and Machine Learning (ML) research which aims to mitigate discriminatory bias in AI algorithms, e.g. along lines of gender, age, and race. While most research in…

计算机与社会 · 计算机科学 2021-07-29 Clarice Wang , Kathryn Wang , Andrew Bian , Rashidul Islam , Kamrun Naher Keya , James Foulds , Shimei Pan

Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

Online platforms in the Internet Economy commonly incorporate recommender systems that recommend products (or "arms") to users (or "agents"). A key challenge in this domain arises from myopic agents who are naturally incentivized to exploit…

信息检索 · 计算机科学 2024-06-19 Xiaowu Dai , Wenlu Xu , Yuan Qi , Michael I. Jordan

Current practice for evaluating recommender systems typically focuses on point estimates of user-oriented effectiveness metrics or business metrics, sometimes combined with additional metrics for considerations such as diversity and…

信息检索 · 计算机科学 2023-09-13 Michael D. Ekstrand , Ben Carterette , Fernando Diaz

Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for…

信息检索 · 计算机科学 2022-11-03 Lei Wang , Xu Chen , Quanyu Dai , Zhenhua Dong

Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through…

软件工程 · 计算机科学 2021-01-26 Cristiano Politowski , Fabio Petrillo , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Collaborative filtering based recommendation learns users' preferences from all users' historical behavior data, and has been popular to facilitate decision making. R Recently, the fairness issue of recommendation has become more and more…

信息检索 · 计算机科学 2023-02-22 Lei Chen , Le Wu , Kun Zhang , Richang Hong , Defu Lian , Zhiqiang Zhang , Jun Zhou , Meng Wang

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

计算机视觉与模式识别 · 计算机科学 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Recommender systems continually retrain on user reactions to their own predictions, creating AI feedback loops that amplify biases and diminish fairness over time. Despite this well-known risk, most bias mitigation techniques are tested…

信息检索 · 计算机科学 2025-09-03 Theodor Stoecker , Samed Bayer , Ingo Weber

Recommender systems rely heavily on user feedback to learn effective user and item representations. Despite their widespread adoption, limited attention has been given to the uncertainty inherent in the feedback used to train these systems.…

信息检索 · 计算机科学 2025-05-06 Bruno Sguerra , Viet-Anh Tran , Romain Hennequin , Manuel Moussallam

Short video applications have attracted billions of users in recent years, fulfilling their various needs with diverse content. Users usually watch short videos on many topics on mobile devices in a short period of time, and give explicit…

信息检索 · 计算机科学 2022-11-09 Xudong Gong , Qinlin Feng , Yuan Zhang , Jiangling Qin , Weijie Ding , Biao Li , Peng Jiang , Kun Gai

This paper is a collaborative piece between two worlds of expertise in the field of data visualization: accessibility and bias. In particular, the rise of generative models playing a role in accessibility is a worrying trend for data…

人机交互 · 计算机科学 2025-08-19 Frank Elavsky , Cindy Xiong Bearfield

Preference elicitation explicitly asks users what kind of recommendations they would like to receive. It is a popular technique for conversational recommender systems to deal with cold-starts. Previous work has studied selection bias in…

信息检索 · 计算机科学 2024-05-02 Shashank Gupta , Harrie Oosterhuis , Maarten de Rijke

Representation bias is one of the most common types of biases in artificial intelligence (AI) systems, causing AI models to perform poorly on underrepresented data segments. Although AI practitioners use various methods to reduce…

人机交互 · 计算机科学 2025-02-28 Aditya Bhattacharya , Simone Stumpf , Robin De Croon , Katrien Verbert

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

人机交互 · 计算机科学 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao