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In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known long-term benefits. This challenge often arises not from…

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

人机交互 · 计算机科学 2024-11-12 Mingzhao Zhou , Nadine Aburumman

We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose…

Data-driven joint-moment predictors offer a scalable alternative to laboratory-based inverse-dynamics pipelines for biomechanics estimation and exoskeleton control. Meanwhile, physics-based reinforcement learning (RL) enables…

机器人学 · 计算机科学 2026-03-10 Zihang You , Xianlian Zhou

With the rapid development of Rehabilitation Lower Extremity Robotic Exoskeletons (RLEEX) technology, significant advancements have been made in Human-Robot Interaction (HRI) methods. These include traditional physical HRI methods that are…

机器人学 · 计算机科学 2025-04-03 Shuang Qiu , Zhongcai Pei , Chen Wang , Jing Zhang , Zhiyong Tang

With the rapid development of software and distributed computing, Cyber-Physical Systems (CPS) are widely adopted in many application areas, e.g., smart grid, autonomous automobile. It is difficult to detect defects in CPS models due to the…

软件工程 · 计算机科学 2018-07-19 Takumi Akazaki , Shuang Liu , Yoriyuki Yamagata , Yihai Duan , Jianye Hao

Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…

计算机视觉与模式识别 · 计算机科学 2020-08-27 André Brás , Miguel Simão , Pedro Neto

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Zihan Wang , Jiashun Wang , Jeff Tan , Yiwen Zhao , Jessica Hodgins , Shubham Tulsiani , Deva Ramanan

Conversational recommender systems (CRS) aim to provide the recommendation service via natural language conversations. To develop an effective CRS, high-quality CRS datasets are very crucial. However, existing CRS datasets suffer from the…

信息检索 · 计算机科学 2023-10-24 Zhipeng Zhao , Kun Zhou , Xiaolei Wang , Wayne Xin Zhao , Fan Pan , Zhao Cao , Ji-Rong Wen

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

人机交互 · 计算机科学 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Tactile perception is essential for human interaction with the environment and is becoming increasingly crucial in robotics. Tactile sensors like the BioTac mimic human fingertips and provide detailed interaction data. Despite its utility…

机器人学 · 计算机科学 2026-04-29 Wadhah Zai El Amri , Malte Kuhlmann , Nicolás Navarro-Guerrero

This paper presents and experimentally demonstrates a novel framework for variable assistance on lower body exoskeletons, based upon safety-critical control methods. Existing work has shown that providing some freedom of movement around a…

机器人学 · 计算机科学 2019-12-04 Thomas Gurriet , Maegan Tucker , Alexis Duburcq , Guilhem Boeris , Aaron D. Ames

In this work, we present concepts for the analysis of the evolution of two-dimensional skeletons. By introducing novel persistence concepts, we are able to reduce typical temporal incoherence, and provide insight in skeleton dynamics. We…

代数拓扑 · 数学 2021-01-20 Bastian Rieck , Filip Sadlo , Heike Leitte

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

人机交互 · 计算机科学 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

Robust gait recognition requires highly discriminative representations, which are closely tied to input modalities. While binary silhouettes and skeletons have dominated recent literature, these 2D representations fall short of capturing…

计算机视觉与模式识别 · 计算机科学 2025-08-06 Xinzhu Li , Juepeng Zheng , Yikun Chen , Xudong Mao , Guanghui Yue , Wei Zhou , Chenlei Lv , Ruomei Wang , Fan Zhou , Baoquan Zhao

Existing diffusion-based super-resolution approaches often exhibit semantic ambiguities due to inaccuracies and incompleteness in their text conditioning, coupled with the inherent tendency for cross-attention to divert towards irrelevant…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Chen Chen , Majid Abdolshah , Violetta Shevchenko , Hongdong Li , Chang Xu , Pulak Purkait

Excavation of irregular rigid objects in clutter, such as fragmented rocks and wood blocks, is very challenging due to their complex interaction dynamics and highly variable geometries. In this paper, we adopt reinforcement learning (RL) to…

机器人学 · 计算机科学 2022-01-28 Qingkai Lu , Yifan Zhu , Liangjun Zhang

Wearable devices enable continuous health monitoring from multimodal signals, but real-world deployment is hindered by limited labeled data and pervasive sensor incompleteness. While large-scale self-supervised pretraining reduces label…

机器学习 · 计算机科学 2026-05-20 Yuxuan Weng , Wenhan Luo , Qijia Shao

Sit-to-Stand (StS) is a fundamental daily activity that can be challenging for stroke survivors due to strength, motor control, and proprioception deficits in their lower limbs. Existing therapies involve repetitive StS exercises, but these…

Conversational recommender systems (CRS) enable the traditional recommender systems to explicitly acquire user preferences towards items and attributes through interactive conversations. Reinforcement learning (RL) is widely adopted to…

信息检索 · 计算机科学 2021-05-21 Yang Deng , Yaliang Li , Fei Sun , Bolin Ding , Wai Lam