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The increased ubiquity of 360{\deg} video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360{\deg} video introduces…

人机交互 · 计算机科学 2024-07-18 Wo Meijer , Jacky Bourgeois , Wilhelm Frederik van der Vegte , Gerd Kortuem

Empirical research in creative design deepens our theoretical understanding of design principles and perceptual effects, offering valuable guidance for innovating creation tools. However, how these empirical insights currently influence the…

人机交互 · 计算机科学 2025-07-22 Leixian Shen , Leni Yang , Haotian Li , Yun Wang , Yuyu Luo , Huamin Qu

Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy…

人机交互 · 计算机科学 2020-01-10 Martin Feick , Scott Bateman , Anthony Tang , André Miede , Nicolai Marquardt

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…

人机交互 · 计算机科学 2025-07-02 Haonan Yao , Lingyun Yu , Lijie Yao

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

人机交互 · 计算机科学 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex…

人机交互 · 计算机科学 2024-06-04 Amy Koike , Bengisu Cagiltay , Bilge Mutlu

We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…

人机交互 · 计算机科学 2024-04-25 Paul Issartel , Lonni Besançon , Tobias Isenberg , Mehdi Ammi

Synchronous data-driven storytelling with network visualizations presents significant challenges due to the complexity of real-time manipulation of network components. While existing research addresses asynchronous scenarios, there is a…

人机交互 · 计算机科学 2025-04-08 Kentaro Takahira , Wong Kam-Kwai , Leni Yang , Xian Xu , Takanori Fujiwara , Huamin Qu

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

人机交互 · 计算机科学 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our…

人机交互 · 计算机科学 2020-09-11 Jasmin Niess , Paweł W. Woźniak

Animated data videos have gained significant popularity in recent years. However, authoring data videos remains challenging due to the complexity of creating and coordinating diverse components (e.g., visualization, animation, audio, etc.).…

人机交互 · 计算机科学 2025-02-10 Leixian Shen , Haotian Li , Yun Wang , Huamin Qu

When a bug manifests in a user-facing application, it is likely to be exposed through the graphical user interface (GUI). Given the importance of visual information to the process of identifying and understanding such bugs, users are…

软件工程 · 计算机科学 2021-02-08 Nathan Cooper , Carlos Bernal-Cárdenas , Oscar Chaparro , Kevin Moran , Denys Poshyvanyk

Children can find it challenging to communicate their emotions especially when experiencing mental health challenges. Technological solutions may help children communicate digitally and receive support from one another as advances in…

人机交互 · 计算机科学 2020-07-13 Kieran Woodward , Eiman Kanjo , David J Brown , Becky Inkster

Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we…

人机交互 · 计算机科学 2022-09-22 Andrew Chen , Tzu-Ling Yang , Shu-Yan Cheng , Po-Sheng Cheng , Tzu-Han Lin , Kaiyuan Lin

Creating webpages requires generating content and arranging layout while iteratively refining both to achieve a coherent design, a process that can be challenging for blind individuals. To understand how blind designers navigate this…

人机交互 · 计算机科学 2026-02-24 Jiasheng Li , Zining Zhang , Zeyu Yan , Matthew Wong , Arnav Mittal , Ge Gao , Huaishu Peng

Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable structure, are particularly well-suited for exploring…

人机交互 · 计算机科学 2024-03-12 Shuqi He , Haonan Yao , Luyan Jiang , Kaiwen Li , Nan Xiang , Yue Li , Hai-Ning Liang , Lingyun Yu

Video content creation offers vital opportunities for expression and participation, yet remains largely inaccessible to creators with sensory impairments, especially in low-resource settings. We conducted interviews with 20 video creators…

人机交互 · 计算机科学 2025-09-11 Lan Xiao , Maryam Bandukda , Franklin Mingzhe Li , Mark Colley , Catherine Holloway

Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…

人机交互 · 计算机科学 2016-08-22 Renaud Gervais , Joan Sol Roo , Jérémy Frey , Martin Hachet

We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live…

人机交互 · 计算机科学 2016-08-06 Renaud Gervais , Jérémy Frey , Alexis Gay , Fabien Lotte , Martin Hachet
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