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相关论文: CRAFT@Large: Building Community Through Co-Making

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New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed. Increasingly, researchers refer to co-creation in order to capture such approaches. However,…

人机交互 · 计算机科学 2021-11-09 Juliane Jarke , Gabriela Molina León , Irina Zakharova , Hendrik Heuer , Ulrike Gerhard

Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little)…

LLM-based chatbots like ChatGPT have become popular tools for assisting with coding tasks. However, they often produce isolated responses and lack mechanisms for social learning or contextual grounding. In contrast, online coding…

人机交互 · 计算机科学 2026-01-29 Junling Wang , Lahari Goswami , Gustavo Kreia Umbelino , Kiara Chau , Mrinmaya Sachan , April Yi Wang

MOOC participants often feel isolated and disconnected from their peers. Navigating meaningful peer interactions, generating a sense of belonging, and achieving social presence are all major challenges for MOOC platforms. MOOC users often…

人机交互 · 计算机科学 2021-07-16 Dilrukshi Gamage , Mark E Whiting

Online creative communities allow creators to share their work with a large audience, maximizing opportunities to showcase their work and connect with fans and peers. However, sharing in-progress work can be technically and socially…

人机交互 · 计算机科学 2016-11-09 Joy Kim , Maneesh Agrawala , Michael S. Bernstein

The ascent of scaling in artificial intelligence research has revolutionized the field over the past decade, yet it presents significant challenges for academic researchers, particularly in computational social science and critical…

计算机与社会 · 计算机科学 2025-04-24 Bolun Zhang , Yang Shen , Linzhuo Li , Yu Ji , Di Wu , Tongyu Wu , Lianghao Dai

A key component of creativity is associative reasoning: the ability to draw novel yet meaningful connections between concepts. We introduce CREATE, a benchmark designed to evaluate models' capacity for creative associative reasoning. CREATE…

计算与语言 · 计算机科学 2026-05-12 Manya Wadhwa , Tiasa Singha Roy , Harvey Lederman , Junyi Jessy Li , Greg Durrett

This paper introduces the Creative Intelligence Loop (CIL), a novel socio-technical framework for responsible human-AI co-creation. Rooted in the 'Workflow as Medium' paradigm, the CIL proposes a disciplined structure for dynamic human-AI…

计算机与社会 · 计算机科学 2025-11-25 Lee Ackerman

Designing project-based learning (PBL) demands managing highly interdependent components, a task that both traditional linear tools and purely conversational AI struggle with. Traditional tools fail to capture the non-linear nature of…

计算机与社会 · 计算机科学 2026-04-09 Ruijia Li , Bo Jiang

This review is the first step in a long-term research project exploring how social robotics and AI-generated content can contribute to the creative experiences of older adults, with a focus on collaborative drawing and painting. We…

人机交互 · 计算机科学 2023-09-18 Marianne Bossema , Somaya Ben Allouch , Aske Plaat , Rob Saunders

Computational tools for fabrication often treat materials as passive rather than active participants in design, abstracting away relationships between craftspeople and materials. For craft communities that value relational practices,…

人机交互 · 计算机科学 2026-02-05 Ritik Batra , Roy Zunder , Amy Cheatle , Amritansh Kwatra , Ilan Mandel , Thijs Roumen , Steven J. Jackson

Containers are excellent hands-on learning environments for computing topics because they are customizable, portable, and reproducible. The Cornell University Center for Advanced Computing has developed the Cornell Virtual Workshop in high…

计算机与社会 · 计算机科学 2020-05-19 Brandon Barker , Susan Mehringer

The ability to synthesize information has emerged as a critical skill for success across various fields. However, within the field of education, there is a lack of systematic understanding and well-defined design infrastructures that…

人机交互 · 计算机科学 2023-07-12 Xinran Zhu , Hong Shui , Bodong Chen

Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted efforts to invite cross-disciplinary dialogue. The goal of this…

人工智能 · 计算机科学 2024-06-25 L. B. Soros , Alyssa Adams , Stefano Kalonaris , Olaf Witkowski , Christian Guckelsberger

Community and organizational policies are typically designed in a top-down, centralized fashion, with limited input from impacted stakeholders. This can result in policies that are misaligned with community needs or perceived as…

人机交互 · 计算机科学 2025-02-07 Tzu-Sheng Kuo , Quan Ze Chen , Amy X. Zhang , Jane Hsieh , Haiyi Zhu , Kenneth Holstein

This position paper is part of a long-term research project on human-machine co-creativity with older adults. The goal is to investigate how robots and AI-generated content can contribute to older adults' creative experiences, with a focus…

人机交互 · 计算机科学 2023-09-14 Marianne Bossema , Rob Saunders , Somaya Ben Allouch

How can researchers from the creative ML/AI community and sociology of culture engage in fruitful collaboration? How do researchers from both fields think (differently) about creativity and the production of creative work? While the ML…

计算机与社会 · 计算机科学 2022-05-30 Katharina Burgdorf , Negar Rostamzadeh , Ramya Srinivasan , Jennifer Lena

Large Language Models (LLMs) have made significant progress in utilizing tools, but their ability is limited by API availability and the instability of implicit reasoning, particularly when both planning and execution are involved. To…

计算与语言 · 计算机科学 2024-06-24 Cheng Qian , Chi Han , Yi R. Fung , Yujia Qin , Zhiyuan Liu , Heng Ji

Academic well-being is deeply influenced by peer-support networks, yet they remain informal, inequitable, and unsustainable, often relying on personal connections and social capital rather than structured, inclusive systems. Additionally,…

When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point-wise similarity metrics, or reasoning about low-level positioning of our…

机器人学 · 计算机科学 2025-06-11 Alison Bartsch , Amir Barati Farimani
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