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Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

We present a comparative study of the players' and professional players' (athletes') performance in Counter Strike: Global Offensive (CS:GO) discipline. Our study is based on ubiquitous sensing helping identify the biometric features…

人机交互 · 计算机科学 2019-08-20 Nikita Khromov , Alexander Korotin , Andrey Lange , Anton Stepanov , Evgeny Burnaev , Andrey Somov

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

其他计算机科学 · 计算机科学 2017-04-17 Joachim Gudmundsson , Michael Horton

Traditional esports scouting workflows rely heavily on manual video review and aggregate performance metrics, which often fail to capture the nuanced decision-making patterns necessary to determine if a prospect fits a specific tactical…

机器学习 · 计算机科学 2026-04-17 Qing Yan , Wenyu Yang , Yufei Wang , Wenhao Ma , Linchong Hu , Yifei Jin , Anton Dahbura

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

人机交互 · 计算机科学 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and…

人工智能 · 计算机科学 2025-03-26 David Radke , Kyle Tilbury

Context: Corporate training plays a strategic role in the continuous development of professionals in the software engineering industry. However, there is a lack of systematized understanding of how training initiatives are designed,…

Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Pegah Rahimian , Laszlo Toka

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

应用统计 · 统计学 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

计算机视觉与模式识别 · 计算机科学 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

人机交互 · 计算机科学 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Efficient data streaming is essential for real-time data analytics, visualization, and machine learning model training, particularly when dealing with high-volume datasets. Various streaming technologies and serialization protocols have…

软件工程 · 计算机科学 2024-11-05 Samuel Jackson , Nathan Cummings , Saiful Khan

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

软件工程 · 计算机科学 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

The application of Data Science and Analytics to optimize or predict outcomes is Ubiquitous in the Modern World. Data Science and Analytics have optimized almost every domain that exists in the market. In our survey, we focus on how the…

机器学习 · 计算机科学 2022-09-19 Sachin Kumar S , Prithvi HV , C Nandini

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

人机交互 · 计算机科学 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

人机交互 · 计算机科学 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

Competitive sports coverage increasingly includes information on athlete or team statistics and records. Sports video coverage has traditionally embedded representations of this data in fixed locations on the screen, but more recently also…

人机交互 · 计算机科学 2024-09-13 Lijie Yao , Anastasia Bezerianos , Romain Vuillemot , Petra Isenberg