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In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

人机交互 · 计算机科学 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Inferring emotions from physiological signals has gained much traction in the last years. Physiological responses to emotions, however, are commonly interfered and overlapped by physical activities, posing a challenge towards emotion…

人机交互 · 计算机科学 2018-11-13 Judith S. Heinisch , Christoph Anderson , Klaus David

We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…

人机交互 · 计算机科学 2020-06-02 Zhu Wang , Anat Lubetzky , Charles Hendee , Marta Gospodarek , Ken Perlin

One of the main challenges of social interaction in virtual reality settings is that head-mounted displays occlude a large portion of the face, blocking facial expressions and thereby restricting social engagement cues among users. Hence,…

计算机视觉与模式识别 · 计算机科学 2017-08-01 Steven Hickson , Nick Dufour , Avneesh Sud , Vivek Kwatra , Irfan Essa

Applications of an efficient emotion recognition system can be found in several domains such as medicine, driver fatigue surveillance, social robotics, and human-computer interaction. Appraising human emotional states, behaviors, and…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Savinay Nagendra , Prapti Panigrahi

The emotional response of users induced by VR scenarios has become a topic of interest, however, whether changing the size of objects in VR scenes induces different levels of anxiety remains a question to be studied. In this study, we…

多媒体 · 计算机科学 2022-10-14 Junyi Shen , Itaru Kitahara , Shinichi Koyama , Qiaoge Li

This paper presents a comprehensive review of methods covering significant subjective and objective human stress detection techniques available in the literature. The methods for measuring human stress responses could include subjective…

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

人机交互 · 计算机科学 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

Emotion recognition (ER) technology is an integral part for developing innovative applications such as drowsiness detection and health monitoring that plays a pivotal role in contemporary society. This study delves into ER using…

人机交互 · 计算机科学 2024-02-07 Haseeb ur Rahman Abbasi , Zeeshan Rashid , Muhammad Majid , Syed Muhammad Anwar

Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

人机交互 · 计算机科学 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

Quantitative research of emotions in psychology and machine-learning methods for extracting emotion components from text messages open an avenue for physical science to explore the nature of stochastic processes in which emotions play a…

社会与信息网络 · 计算机科学 2014-04-17 Bosiljka Tadic , Vladimir Gligorijevic , Marcin Skowron , Milovan Suvakov

Affective states regulate our day to day to function and has a tremendous effect on mental and physical health. Detection of affective states is of utmost importance for mental health monitoring, smart entertainment selection and dynamic…

人机交互 · 计算机科学 2024-02-29 Ritam Ghosh

In this paper we address the problem of multi-cue affect recognition in challenging scenarios such as child-robot interaction. Towards this goal we propose a method for automatic recognition of affect that leverages body expressions…

计算机视觉与模式识别 · 计算机科学 2019-09-06 Panagiotis P. Filntisis , Niki Efthymiou , Petros Koutras , Gerasimos Potamianos , Petros Maragos

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

人机交互 · 计算机科学 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Consumers often react expressively to products such as food samples, perfume, jewelry, sunglasses, and clothing accessories. This research discusses a multimodal affect recognition system developed to classify whether a consumer likes or…

人机交互 · 计算机科学 2017-05-09 Amol S Patwardhan , Gerald M Knapp

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

人机交互 · 计算机科学 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

Mindfulness is the state of paying attention to the present moment on purpose and meditation is the technique to obtain this state. This study aims to develop a robot assistant that facilitates mindfulness training by means of a Brain…

人机交互 · 计算机科学 2020-08-13 Maryam Alimardani , Linda Kemmeren , Kazuki Okumura , Kazuo Hiraki

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

人机交互 · 计算机科学 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this methodology is only valid and consistent if…

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…