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Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

人工智能 · 计算机科学 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

Evaluating agent performance when outcomes are stochastic and agents use randomized strategies can be challenging when there is limited data available. The variance of sampled outcomes may make the simple approach of Monte Carlo sampling…

人工智能 · 计算机科学 2017-01-23 Neil Burch , Martin Schmid , Matej Moravčík , Michael Bowling

We present a simple model of Texas hold'em poker tournaments which retains the two main aspects of the game: i. the minimal bet grows exponentially with time; ii. players have a finite probability to bet all their money. The distribution of…

物理与社会 · 物理学 2007-09-10 Clément Sire

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

其他统计学 · 统计学 2020-09-11 Alex Cloud , Eric Laber

We examine the complexity of the ``Texas Hold'em'' variant of poker from a topological perspective. We show that there exists a natural simplicial complex governing the multi-way winning probabilities between various hands, and that this…

代数拓扑 · 数学 2025-10-14 Laurent Bartholdi , Roman Mikhailov

This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The…

概率论 · 数学 2010-02-10 Mark Conger , Jason Howald

Between the poker hands of straight, flush, and full house, which hand is more common? In standard 5-card poker, the order from most common to least common is straight, flush, full house. The same order is true for 7-card poker such as…

历史与综述 · 数学 2024-06-14 Brian Wu , Chai Wah Wu

Poker is a multiplayer game of imperfect information and has been widely studied in game theory. Many popular variants of poker (e.g., Texas Hold'em and Omaha) at the edge of modern game theory research are large games. However, even toy…

计算机科学与博弈论 · 计算机科学 2020-11-10 Amanda Metzner , Daniel Zwillinger

In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…

应用统计 · 统计学 2011-11-02 Andrew C. Thomas

The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…

概率论 · 数学 2015-09-29 Johan Jonasson

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

概率论 · 数学 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…

概率论 · 数学 2007-05-23 Sharad Goel

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

适应与自组织系统 · 物理学 2007-05-23 E. Ben-Naim , P. L. Krapivsky

In many countries poker is one of the most popular card games. Although each variant of poker has its own rules, all involve the use of money to make the challenge meaningful. Nowadays, in the collective consciousness, some variants of…

物理与社会 · 物理学 2016-06-02 Marco Alberto Javarone

We study a simplified version of full street, three player Kuhn poker, in which the weakest card, J, must be checked and/or folded by a player who holds it. The number of nontrivial betting frequencies that must be calculated is thereby…

最优化与控制 · 数学 2017-07-06 John Billingham

We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…

组合数学 · 数学 2023-08-31 Markus Kuba , Alois Panholzer

Suppose we have $n$ dice, each with $s$ faces (assume $s\geq n$). On the first turn, roll all of them, and remove from play those that rolled an $n$. Roll all of the remaining dice. In general, if at a certain turn you are left with $k$…

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

组合数学 · 数学 2026-02-13 Markus Kuba

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

组合数学 · 数学 2026-02-24 Markus Kuba
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