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Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

计算机视觉与模式识别 · 计算机科学 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view…

计算机视觉与模式识别 · 计算机科学 2024-12-05 Jun Hu , Zhang Chen , Zhong Li , Yi Xu , Juyong Zhang

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Haolin Xiong , Sairisheek Muttukuru , Rishi Upadhyay , Pradyumna Chari , Achuta Kadambi

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

计算机视觉与模式识别 · 计算机科学 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great…

计算机视觉与模式识别 · 计算机科学 2024-01-30 Mengtian Li , Shengxiang Yao , Zhifeng Xie , Keyu Chen

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach in novel view synthesis, combining photorealistic rendering with real-time efficiency. However, its success heavily relies on dense camera coverage; under sparse-view…

计算机视觉与模式识别 · 计算机科学 2026-03-04 Jiashu Li , Xumeng Han , Zhaoyang Wei , Zipeng Wang , Kuiran Wang , Guorong Li , Zhenjun Han , Jianbin Jiao

Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities,…

计算机视觉与模式识别 · 计算机科学 2025-03-24 Jiawei Zhang , Zijian Wu , Zhiyang Liang , Yicheng Gong , Dongfang Hu , Yao Yao , Xun Cao , Hao Zhu

Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed…

计算机视觉与模式识别 · 计算机科学 2025-01-09 Han Huang , Yulun Wu , Chao Deng , Ge Gao , Ming Gu , Yu-Shen Liu

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

计算机视觉与模式识别 · 计算机科学 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou

High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…

计算机视觉与模式识别 · 计算机科学 2025-05-02 Xia Yuan , Hai Yuan , Wenyi Ge , Ying Fu , Xi Wu , Guanyu Xing

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation…

计算机视觉与模式识别 · 计算机科学 2024-05-31 Weitian Zhang , Yichao Yan , Yunhui Liu , Xingdong Sheng , Xiaokang Yang

Sparse training has received an upsurging interest in machine learning due to its tantalizing saving potential for the entire training process as well as inference. Dynamic sparse training (DST), as a leading sparse training approach, can…

We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Hyunsoo Cha , Inhee Lee , Hanbyul Joo

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…

计算机视觉与模式识别 · 计算机科学 2026-05-15 Ling Li , Changjie Chen , Yuyan Wang , Jiaqing Lyu , Kenglun Chang , Yiyun Chen , Zhidong Deng

Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to…

计算机视觉与模式识别 · 计算机科学 2024-12-17 Zichen Tang , Hongyu Yang , Hanchen Zhang , Jiaxin Chen , Di Huang

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

计算机视觉与模式识别 · 计算机科学 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

计算机视觉与模式识别 · 计算机科学 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after…

计算机视觉与模式识别 · 计算机科学 2025-10-08 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and…

计算机视觉与模式识别 · 计算机科学 2025-01-22 Chenlu Zhan , Yufei Zhang , Yu Lin , Gaoang Wang , Hongwei Wang