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相关论文: ContactSDF: Signed Distance Functions as Multi-Con…

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Manipulating deformable linear objects (DLOs) is challenging due to their complex dynamics and the need for safe interaction in contact-rich environments. Most existing models focus on shape prediction alone and fail to account for contact…

机器人学 · 计算机科学 2025-05-21 Yiting Zhang , Shichen Li

We introduce PROD (Palpative Reconstruction of Deformables), a novel method for reconstructing the shape and mechanical properties of deformable objects using elastostatic signed distance functions (SDFs). Unlike traditional approaches that…

机器人学 · 计算机科学 2025-08-19 Hamza El-Kebir

In recent years, neural signed distance function (SDF) has become one of the most effective representation methods for 3D models. By learning continuous SDFs in 3D space, neural networks can predict the distance from a given query space…

计算机视觉与模式识别 · 计算机科学 2022-01-21 Yuanzhan Li , Yuqi Liu , Yujie Lu , Siyu Zhang , Shen Cai , Yanting Zhang

In this paper, we propose a Contact Diffusion Model (CDM), a novel learning-based approach for multi-contact point localization. We consider a robot equipped with joint torque sensors and a force/torque sensor at the base. By leveraging a…

机器人学 · 计算机科学 2025-09-08 Seo Wook Han , Min Jun Kim

Contact-rich dexterous manipulation with multi-finger hands remains an open challenge in robotics because task success depends on multi-point contacts that continuously evolve and are highly sensitive to object geometry, frictional…

Enabling multi-fingered robots to grasp and manipulate objects with human-like dexterity is especially challenging during the dynamic, continuous hand-object interactions. Closed-loop feedback control is essential for dexterous hands to…

机器人学 · 计算机科学 2024-12-24 Dongying Tian , Xiangbo Lin , Yi Sun

Shape manipulation is a central research topic in computer graphics. Topology editing, such as breaking apart connections, joining disconnected ends, and filling/opening a topological hole, is generally more challenging than geometry…

图形学 · 计算机科学 2024-05-14 Yunxiao Zhang , Zixiong Wang , Zihan Zhao , Rui Xu , Shuangmin Chen , Shiqing Xin , Wenping Wang , Changhe Tu

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence…

机器人学 · 计算机科学 2026-05-26 Onur Beker , Andreas René Geist , Anselm Paulus , Georg Martius

This paper presents a novel method for modeling the shape of a continuum robot as a Neural Configuration Euclidean Distance Function (N-CEDF). By learning separate distance fields for each link and combining them through the kinematics…

机器人学 · 计算机科学 2025-02-28 Kehan Long , Hardik Parwana , Georgios Fainekos , Bardh Hoxha , Hideki Okamoto , Nikolay Atanasov

Reconstructing 3D vehicles from noisy and sparse partial point clouds is of great significance to autonomous driving. Most existing 3D reconstruction methods cannot be directly applied to this problem because they are elaborately designed…

计算机视觉与模式识别 · 计算机科学 2023-10-02 Yibo Liu , Kelly Zhu , Guile Wu , Yuan Ren , Bingbing Liu , Yang Liu , Jinjun Shan

Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the…

Recent works on implicit neural representations have shown promising results for multi-view surface reconstruction. However, most approaches are limited to relatively simple geometries and usually require clean object masks for…

计算机视觉与模式识别 · 计算机科学 2021-08-24 Jingyang Zhang , Yao Yao , Long Quan

When learning to sketch, beginners start with simple and flexible shapes, and then gradually strive for more complex and accurate ones in the subsequent training sessions. In this paper, we design a "shape curriculum" for learning…

计算机视觉与模式识别 · 计算机科学 2020-07-20 Yueqi Duan , Haidong Zhu , He Wang , Li Yi , Ram Nevatia , Leonidas J. Guibas

We propose an algorithm to (i) learn online a deep signed distance function (SDF) with a LiDAR-equipped robot to represent the 3D environment geometry, and (ii) plan collision-free trajectories given this deep learned map. Our algorithm…

机器人学 · 计算机科学 2022-08-04 Gadiel Sznaier Camps , Robert Dyro , Marco Pavone , Mac Schwager

Dense 3D object reconstruction from a single image has recently witnessed remarkable advances, but supervising neural networks with ground-truth 3D shapes is impractical due to the laborious process of creating paired image-shape datasets.…

计算机视觉与模式识别 · 计算机科学 2020-10-21 Chen-Hsuan Lin , Chaoyang Wang , Simon Lucey

Reasoning about rolling and sliding contact, or roll-slide contact for short, is critical for dexterous manipulation tasks that involve intricate geometries. But existing works on roll-slide contact mostly focus on continuous shapes with…

机器人学 · 计算机科学 2025-08-19 Sunyu Wang , Arjun S. Lakshmipathy , Jean Oh , Nancy S. Pollard

This paper investigates the problem of efficient computation of physically consistent multi-contact behaviors. Recent work showed that under mild assumptions, the problem could be decomposed into simpler kinematic and centroidal dynamic…

机器人学 · 计算机科学 2021-02-19 Brahayam Ponton , Majid Khadiv , Avadesh Meduri , Ludovic Righetti

Synergy supplies a practical approach for expressing various postures of a multi-fingered hand. However, a conventional synergy defined for reproducing grasping postures cannot perform general-purpose tasks expected for a multi-fingered…

机器人学 · 计算机科学 2020-03-27 Kazuki Higashi , Keisuke Koyama , Ryuta Ozawa , Kazuyuki Nagata , Weiwei Wan , Kensuke Harada

This paper proposes a deep-learning-based method for recovering a signed distance function (SDF) of a given hypersurface represented by an implicit level set function. Using the flexibility of constructing a neural network, we use an…

数值分析 · 数学 2023-05-16 Yesom Park , Chang hoon Song , Jooyoung Hahn , Myungjoo Kang

Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface…

图形学 · 计算机科学 2022-10-11 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan