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Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced…

人机交互 · 计算机科学 2020-08-31 Radek Ošlejšek , Vít Rusňák , Karolína Burská , Valdemar Švábenský , Jan Vykopal

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

计算机视觉与模式识别 · 计算机科学 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…

计算机科学与博弈论 · 计算机科学 2019-05-01 Kavita Kumari , Murtuza Jadliwala , Anindya Maiti , Mohammad Hossein Manshaei

Today, there is a plethora of software security tools employing visualizations that enable the creation of useful and effective interactive security analyst dashboards. Such dashboards can assist the analyst to understand the data at hand…

人机交互 · 计算机科学 2020-10-16 Georgios Bakirtzis , Brandon J. Simon , Cody H. Fleming , Carl R. Elks

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…

计算机科学与博弈论 · 计算机科学 2024-10-29 Niclas Boehmer , Minbiao Han , Haifeng Xu , Milind Tambe

Security Games employ game theoretical tools to derive resource allocation strategies in security domains. Recent works considered the presence of alarm systems, even suffering various forms of uncertainty, and showed that disregarding…

人工智能 · 计算机科学 2016-06-08 Nicola Basilico , Giuseppe De Nittis , Nicola Gatti

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The emergence of large language models (LLMs) enables the development of intelligent agents capable of engaging in complex and multi-turn dialogues. However, multi-agent collaboration faces critical safety challenges, such as hallucination…

人工智能 · 计算机科学 2025-10-16 Jialong Zhou , Lichao Wang , Xiao Yang

We study a variant of the classical Cops and Robbers game with one cop and one robber, in which the cop follows a fixed walk on the graph, a patrol, that is chosen before the game begins, while the robber is omniscient, he knows the entire…

组合数学 · 数学 2026-03-10 Nina Chiarelli , Paul Dorbec , Miloš Stojaković , Andrej Taranenko

This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…

密码学与安全 · 计算机科学 2010-03-15 Kien C. Nguyen , Tansu Alpcan , Tamer Basar

We explored the Patrol Security Game (PSG), a robotic patrolling problem modeled as an extensive-form Stackelberg game, where the attacker determines the timing, location, and duration of their attack. Our objective is to devise a…

人工智能 · 计算机科学 2024-10-22 Hao-Tsung Yang , Ting-Kai Weng , Ting-Yu Chang , Kin Sum Liu , Shan Lin , Jie Gao , Shih-Yu Tsai

The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…

密码学与安全 · 计算机科学 2015-05-21 Bridger Hahn , Rishab Nithyanand , Phillipa Gill , Rob Johnson

Most models of Stackelberg security games assume that the attacker only knows the defender's mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy…

计算机科学与博弈论 · 计算机科学 2015-05-05 Haifeng Xu , Albert X. Jiang , Arunesh Sinha , Zinovi Rabinovich , Shaddin Dughmi , Milind Tambe

In this paper we consider a robot patrolling problem in which events arrive randomly over time at the vertices of a graph. When an event arrives it remains active for a random amount of time. If that time active exceeds a certain threshold,…

机器人学 · 计算机科学 2014-09-17 Ahmad Bilal Asghar , Stephen L. Smith

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

人机交互 · 计算机科学 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Hands-on training sessions become a standard way to develop and increase knowledge in cybersecurity. As practical cybersecurity exercises are strongly process-oriented with knowledge-intensive processes, process mining techniques and models…

人机交互 · 计算机科学 2025-09-24 Radek Ošlejšek , Radoslav Chudovský , Martin Macak

Network systems often contain vulnerabilities that remain unfixed in a network for various reasons, such as the lack of a patch or knowledge to fix them. With the presence of such residual vulnerabilities, the network administrator should…

密码学与安全 · 计算机科学 2022-11-04 Narges Khakpour , David Parker

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli