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The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

计算机科学与博弈论 · 计算机科学 2013-11-15 R. Samal , T. Valla

The problem of adversarial multi-robot patrol has gained interest in recent years, mainly due to its immediate relevance to various security applications. In this problem, robots are required to repeatedly visit a target area in a way that…

多智能体系统 · 计算机科学 2014-01-17 Noa Agmon , Gal A. Kaminka , Sarit Kraus

A system relying on the collective behavior of decision-makers can be vulnerable to a variety of adversarial attacks. How well can a system operator protect performance in the face of these risks? We frame this question in the context of…

系统与控制 · 电气工程与系统科学 2024-09-23 Keith Paarporn , Mahnoosh Alizadeh , Jason R. Marden

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

计算与语言 · 计算机科学 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Various approaches have emerged for multi-armed bandits in distributed systems. The multiplayer dueling bandit problem, common in scenarios with only preference-based information like human feedback, introduces challenges related to…

机器学习 · 计算机科学 2025-04-24 Or Raveh , Junya Honda , Masashi Sugiyama

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

计算与语言 · 计算机科学 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

In this paper, we study how the pro-social impact due to the vigilance by other individuals is conditioned by both environmental and evolutionary effects. To this aim, we consider a known model where agents play a Prisoner's Dilemma Game…

物理与社会 · 物理学 2017-01-16 María Pereda , Daniele Vilone

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

计算机科学与博弈论 · 计算机科学 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Simulation is a prospective method for generating diverse and realistic traffic scenarios to aid in the development of driving decision-making systems. However, existing simulators often fall short in diverse scenarios or interactive…

机器学习 · 计算机科学 2024-05-21 Yueyuan Li , Songan Zhang , Mingyang Jiang , Xingyuan Chen , Yeqiang Qian , Chunxiang Wang , Ming Yang

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

机器学习 · 计算机科学 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

Teams of UGVs patrolling harsh and complex 3D environments can experience interference and spatial conflicts with one another. Neglecting the occurrence of these events crucially hinders both soundness and reliability of a patrolling…

机器人学 · 计算机科学 2019-06-25 Luigi Freda , Mario Gianni , Fiora Pirri , Abel Gawel , Renaud Dube , Roland Siegwart , Cesar Cadena

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

神经与进化计算 · 计算机科学 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

机器学习 · 计算机科学 2024-09-10 Florian Rupp , Kai Eckert

As the scale of networked control systems increases and interactions between different subsystems become more sophisticated, questions of the resilience of such networks increase in importance. The need to redefine classical system and…

系统与控制 · 电气工程与系统科学 2022-05-26 Mohammad Pirani , Aritra Mitra , Shreyas Sundaram

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

计算机科学与博弈论 · 计算机科学 2012-09-17 Samuel King Opoku

An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

机器学习 · 计算机科学 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

离散数学 · 计算机科学 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki

Tool agents--LLM-based systems that interact with external APIs--offer a way to execute real-world tasks. However, as tasks become increasingly complex, these agents struggle to identify and call the correct APIs in the proper order. To…

计算与语言 · 计算机科学 2026-01-01 Seungkyu Lee , Nalim Kim , Yohan Jo

Graph Neural Networks (GNNs) have shown promising results in modeling graphs in various tasks. The training of GNNs, especially on specialized tasks such as bioinformatics, demands extensive expert annotations, which are expensive and…

机器学习 · 计算机科学 2025-05-27 Minhua Lin , Enyan Dai , Junjie Xu , Jinyuan Jia , Xiang Zhang , Suhang Wang

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

机器学习 · 计算机科学 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén
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