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Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were…

机器学习 · 计算机科学 2026-05-06 Wilka Carvalho , Sam Hall-McMaster , Honglak Lee , Samuel J. Gershman

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by…

机器学习 · 计算机科学 2019-02-05 Laurens Weitkamp , Elise van der Pol , Zeynep Akata

Answering complex visual questions like `Which red furniture can be used for sitting?' requires multi-step reasoning, including object recognition, attribute filtering, and relational understanding. Recent work improves interpretability in…

计算机视觉与模式识别 · 计算机科学 2025-05-14 Yu Cheng , Arushi Goel , Hakan Bilen

Multi-agent robotic systems are increasingly operating in real-world environments in close proximity to humans, yet are largely controlled by policy models with inscrutable deep neural network representations. We introduce a method for…

机器学习 · 计算机科学 2023-02-24 Renos Zabounidis , Joseph Campbell , Simon Stepputtis , Dana Hughes , Katia Sycara

Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been…

机器学习 · 计算机科学 2023-10-30 Fabian Paischer , Thomas Adler , Markus Hofmarcher , Sepp Hochreiter

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key…

人工智能 · 计算机科学 2023-10-20 Guanzhi Wang , Yuqi Xie , Yunfan Jiang , Ajay Mandlekar , Chaowei Xiao , Yuke Zhu , Linxi Fan , Anima Anandkumar

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific…

人工智能 · 计算机科学 2025-12-17 Mircea Lică , Ojas Shirekar , Baptiste Colle , Chirag Raman

We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…

计算机视觉与模式识别 · 计算机科学 2024-09-23 Anastasia Anichenko , Frank Guerin , Andrew Gilbert

Recent LLM-driven visual agents mainly focus on solving image-based tasks, which limits their ability to understand dynamic scenes, making it far from real-life applications like guiding students in laboratory experiments and identifying…

计算机视觉与模式识别 · 计算机科学 2025-03-07 Zongxin Yang , Guikun Chen , Xiaodi Li , Wenguan Wang , Yi Yang

Vision Transformer (ViT) has become a leading tool in various computer vision tasks, owing to its unique self-attention mechanism that learns visual representations explicitly through cross-patch information interactions. Despite having…

计算机视觉与模式识别 · 计算机科学 2022-03-14 Jie Ma , Yalong Bai , Bineng Zhong , Wei Zhang , Ting Yao , Tao Mei

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

人工智能 · 计算机科学 2024-10-30 Shu Yu , Chaochao Lu

Mechanistic interpretability research seeks to reveal the inner workings of large language models, yet most work focuses on classification or generative tasks rather than summarization. This paper presents an interpretability framework for…

计算与语言 · 计算机科学 2025-05-26 Anurag Mishra

Vision transformer (ViT) expands the success of transformer models from sequential data to images. The model decomposes an image into many smaller patches and arranges them into a sequence. Multi-head self-attentions are then applied to the…

机器学习 · 计算机科学 2023-03-27 Yiran Li , Junpeng Wang , Xin Dai , Liang Wang , Chin-Chia Michael Yeh , Yan Zheng , Wei Zhang , Kwan-Liu Ma

While achieving tremendous success in various fields, existing multi-agent reinforcement learning (MARL) with a black-box neural network makes decisions in an opaque manner that hinders humans from understanding the learned knowledge and…

机器学习 · 计算机科学 2025-03-05 Zichuan Liu , Yuanyang Zhu , Zhi Wang , Yang Gao , Chunlin Chen

Recent advances in interpretability suggest we can project weights and hidden states of transformer-based language models (LMs) to their vocabulary, a transformation that makes them more human interpretable. In this paper, we investigate LM…

计算与语言 · 计算机科学 2023-11-27 Shahar Katz , Yonatan Belinkov

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

We develop a probabilistic graphical model (PGM) for artificially intelligent (AI) agents to infer human beliefs during a simulated urban search and rescue (USAR) scenario executed in a Minecraft environment with a team of three players.…

机器学习 · 计算机科学 2023-10-20 Paulo Soares , Adarsh Pyarelal , Kobus Barnard

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Zhonghan Zhao , Wenhao Chai , Xuan Wang , Ke Ma , Kewei Chen , Dongxu Guo , Tian Ye , Yanting Zhang , Hongwei Wang , Gaoang Wang

We study GPT-3, a recent large language model, using tools from cognitive psychology. More specifically, we assess GPT-3's decision-making, information search, deliberation, and causal reasoning abilities on a battery of canonical…

计算与语言 · 计算机科学 2023-02-22 Marcel Binz , Eric Schulz

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

人工智能 · 计算机科学 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao