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Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

Using methods from the statistical mechanics of disordered systems we analyze the properties of bimatrix games with random payoffs in the limit where the number of pure strategies of each player tends to infinity. We analytically calculate…

无序系统与神经网络 · 物理学 2009-10-31 Johannes Berg

In this paper, we introduce a game-theoretical formulation for a specific form of collaborative industrial relations called "Industrial Symbiotic Relation (ISR) games" and provide a formal framework to model, verify, and support…

多智能体系统 · 计算机科学 2018-02-06 Vahid Yazdanpanah , Devrim Murat Yazan

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

计算机科学与博弈论 · 计算机科学 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

The Robust Markov Decision Process (RMDP) framework focuses on designing control policies that are robust against the parameter uncertainties due to the mismatches between the simulator model and real-world settings. An RMDP problem is…

机器学习 · 计算机科学 2022-05-17 Kishan Panaganti , Dileep Kalathil

We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more…

计算机科学与博弈论 · 计算机科学 2017-02-17 Noam Nisan , Gali Noti

The stochastic interpretation of Parikh's game logic should not follow the usual pattern of Kripke models, which in turn are based on the Kleisli morphisms for the Giry monad, rather, a specific and more general approach to probabilistic…

计算机科学中的逻辑 · 计算机科学 2017-01-03 Ernst-Erich Doberkat

Deep learning's preponderance across scientific domains has reshaped high-stakes decision-making, making it essential to follow rigorous operational frameworks that include both Right-to-Privacy (RTP) and Right-to-Explanation (RTE). This…

密码学与安全 · 计算机科学 2025-05-23 Supriya Manna , Niladri Sett

Recent advances in Reinforcement Learning (RL) largely benefit from the inclusion of Deep Neural Networks, boosting the number of novel approaches proposed in the field of Deep Reinforcement Learning (DRL). These techniques demonstrate the…

机器学习 · 计算机科学 2025-07-30 Giovanni Dispoto , Paolo Bonetti , Marcello Restelli

Using results from neurobiology on perceptual decision making and value-based decision making, the problem of decision making between lotteries is reformulated in an abstract space where uncertain prospects are mapped to corresponding…

神经元与认知 · 定量生物学 2020-01-03 Adnan Rebei

This study applies complexity sciences to analyze the game of Padel. Data from 18 professional matches were collected, and the probability distributions of the total number of shots and the probability distribution of rallies' duration were…

物理与社会 · 物理学 2023-08-09 A. Chacoma , O. V. Billoni

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

计算机科学与博弈论 · 计算机科学 2011-06-08 Martin Zimmermann

We consider Markov decision processes (MDPs) which are a standard model for probabilistic systems. We focus on qualitative properties for MDPs that can express that desired behaviors of the system arise almost-surely (with probability 1) or…

计算机科学中的逻辑 · 计算机科学 2014-05-06 Krishnendu Chatterjee , Martin Chmelik , Przemyslaw Daca

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

Predictive Business Process Monitoring is becoming an essential aid for organizations, providing online operational support of their processes. This paper tackles the fundamental problem of equipping predictive business process monitoring…

机器学习 · 计算机科学 2020-09-18 Riccardo Galanti , Bernat Coma-Puig , Massimiliano de Leoni , Josep Carmona , Nicolò Navarin

Robustness analyzes the impact of small perturbations in the semantics of a model. This allows to model hardware imprecision and therefore it has been applied to determine implementability of timed automata. In a recent paper, we extend…

软件工程 · 计算机科学 2012-07-19 Louis-Marie Traonouez

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

A broad current application of algorithms is in formal and quantitative measures of murky concepts -- like merit -- to make decisions. When people strategically respond to these sorts of evaluations in order to gain favorable decision…

计算机与社会 · 计算机科学 2023-10-06 Benjamin Laufer , Jon Kleinberg , Karen Levy , Helen Nissenbaum