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Large Language Models (LLMs) have demonstrated impressive text generation capabilities, prompting us to reconsider the future of human-AI co-creation and how humans interact with LLMs. In this paper, we present a spectrum of content…

人工智能 · 计算机科学 2023-03-15 Zijian Ding , Joel Chan

Large Language Models (LLMs) have demonstrated remarkable capabilities in generating human-like text, yet their applicability to dialogue systems in computer games remains limited. This limitation arises from their substantial hardware…

人工智能 · 计算机科学 2025-11-14 Martin Braas , Lukas Esterle

Creativity is fundamentally human. As AI takes on more of the generative work that once required human imagination, despite documented limitations in creative ability, a critical question emerges: How does GenAI affect users' creativity?…

人机交互 · 计算机科学 2026-05-14 Zeinabsadat Saghi , Run Huang , Souti Chattopadhyay

Although Large Language Models (LLMs) have demonstrated remarkable code-generation ability, they still struggle with complex tasks. In real-world software development, humans usually tackle complex tasks through collaborative teamwork, a…

软件工程 · 计算机科学 2024-05-14 Yihong Dong , Xue Jiang , Zhi Jin , Ge Li

In tacit coordination games with multiple outcomes, purely rational solution concepts, such as Nash equilibria, provide no guidance for which equilibrium to choose. Shelling's theory explains how, in these settings, humans coordinate by…

计算机科学与博弈论 · 计算机科学 2026-02-02 Ido Aharon , Emanuele La Malfa , Michael Wooldridge , Sarit Kraus

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…

机器学习 · 计算机科学 2021-07-28 Zisen Zhou , Matthew Guzdial

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

计算与语言 · 计算机科学 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Believable Non-Player Characters (NPCs) help motivate player engagement with narrative-driven games. An important aspect of believable characters is their contextually-relevant reactions to changing situations, which emotion often drives in…

软件工程 · 计算机科学 2023-07-20 Geneva M. Smith

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

人工智能 · 计算机科学 2021-10-11 Anurag Sarkar , Seth Cooper

The growing adoption of large language models (LLMs) presents potential for deeper understanding of human behaviours within game theory frameworks. Addressing research gap on multi-player competitive games, this paper examines the strategic…

综合经济学 · 经济学 2024-10-04 Siting Estee Lu

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

The development of AI agents based on large, open-domain language models (LLMs) has paved the way for the development of general-purpose AI assistants that can support human in tasks such as writing, coding, graphic design, and scientific…

人工智能 · 计算机科学 2025-06-03 Mustafa Mert Çelikok , Saptarashmi Bandyopadhyay , Robert Loftin

In long-horizon open-world multi-agent systems, existing methods often treat local anomalies as automatic triggers for communication. This default design introduces coordination noise, interrupts local execution, and overuses public…

多智能体系统 · 计算机科学 2026-04-22 HuaDong Jian , Chenghao Li , Haoyu Wang , Jiajia Shuai , Jinyu Guo , Yang Yang , Chaoning Zhang

Collaborative problem solving and learning are shaped by who or what is on the team. As large language models (LLMs) increasingly function as collaborators rather than tools, a key question is whether AI teammates can be aligned to express…

人机交互 · 计算机科学 2026-03-03 Mohammad Amin Samadi , Nia Nixon

Recently, large language models (LLM) based generative AI has been gaining momentum for their impressive high-quality performances in multiple domains, particularly after the release of the ChatGPT. Many believe that they have the potential…

软件工程 · 计算机科学 2024-02-22 Wei Wang , Huilong Ning , Gaowei Zhang , Libo Liu , Yi Wang

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

人工智能 · 计算机科学 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

人工智能 · 计算机科学 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let's Play videos, drawing on convolutional deep neural…

计算与语言 · 计算机科学 2019-09-10 Shukan Shah , Matthew Guzdial , Mark O. Riedl

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

人工智能 · 计算机科学 2021-08-11 Philip Bontrager , Julian Togelius