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Artificial intelligence (AI) systems possess significant potential to drive societal progress. However, their deployment often faces obstacles due to substantial safety concerns. Safe reinforcement learning (SafeRL) emerges as a solution to…

One issue in aging is how to stimulate the cognitive skills of older adults. One way to address it is the use of serious games delivered through humanoid robots, to provide engaging ways to perform exercises to train memory, attention,…

机器人学 · 计算机科学 2023-06-01 Benedetta Catricalà , Miriam Ledda , Marco Manca , Fabio Paternò , Carmen Santoro , Eleonora Zedda

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

计算机视觉与模式识别 · 计算机科学 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Collaborative competitions have gained popularity in the scientific and technological fields. These competitions involve defining tasks, selecting evaluation scores, and devising result verification methods. In the standard scenario,…

机器学习 · 计算机科学 2024-08-22 Sergio Nava-Muñoz , Mario Graff , Hugo Jair Escalante

Humanoid robots are difficult to deploy safely because they have high-dimensional bodies, many collision constraints, and must operate near people and obstacles. Safety filters help by modifying a nominal control action when it may violate…

机器人学 · 计算机科学 2026-05-20 Saurav Ghosh , Abdou Sow , Luke Zhang

The rise of embodied AI has greatly improved the possibility of general mobile agent systems. At present, many evaluation platforms with rich scenes, high visual fidelity and various application scenarios have been developed. In this paper,…

机器人学 · 计算机科学 2024-10-30 Haoran Li , Shasha Liu , Mingjun Ma , Guangzheng Hu , Yaran Chen , Dongbin Zhao

The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating…

图形学 · 计算机科学 2007-08-07 Stéphanie Gerbaud , Nicolas Mollet , Bruno Arnaldi

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

This thesis work presents a more efficient and effective approach to training control-related tasks for humanoid robots using Reinforcement Learning (RL). The traditional RL methods are limited in adapting to real-world environments,…

机器人学 · 计算机科学 2025-12-17 Jonathan Spraggett

This letter compares the performance of four different, popular simulation environments for robotics and reinforcement learning (RL) through a series of benchmarks. The benchmarked scenarios are designed carefully with current industrial…

机器人学 · 计算机科学 2021-03-09 Marian Körber , Johann Lange , Stephan Rediske , Simon Steinmann , Roland Glück

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

人机交互 · 计算机科学 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Wieland Morgenstern , Milena T. Bagdasarian , Anna Hilsmann , Peter Eisert

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

In this paper, we argue that simulation platforms enable a novel type of embodied spatial reasoning, one facilitated by a formal model of object and event semantics that renders the continuous quantitative search space of an open-world,…

人工智能 · 计算机科学 2019-02-07 James Pustejovsky , Nikhil Krishnaswamy

We introduce Berkeley Humanoid, a reliable and low-cost mid-scale humanoid research platform for learning-based control. Our lightweight, in-house-built robot is designed specifically for learning algorithms with low simulation complexity,…

机器人学 · 计算机科学 2024-08-01 Qiayuan Liao , Bike Zhang , Xuanyu Huang , Xiaoyu Huang , Zhongyu Li , Koushil Sreenath

Simulating physical systems is a core component of scientific computing, encompassing a wide range of physical domains and applications. Recently, there has been a surge in data-driven methods to complement traditional numerical simulations…

机器学习 · 计算机科学 2021-08-19 Karl Otness , Arvi Gjoka , Joan Bruna , Daniele Panozzo , Benjamin Peherstorfer , Teseo Schneider , Denis Zorin

This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot…

机器人学 · 计算机科学 2024-10-16 Yunlong Song , Sangbae Kim , Davide Scaramuzza

We propose a new benchmark environment for evaluating Reinforcement Learning (RL) algorithms: the PlayStation Learning Environment (PSXLE), a PlayStation emulator modified to expose a simple control API that enables rich game-state…

机器学习 · 计算机科学 2019-12-13 Carlos Purves , Cătălina Cangea , Petar Veličković

In recent years, human behavior simulation has drawn increasing attention from both academia and industry. The reasons fall into two aspects. First, simulation serves as a critical tool for understanding human behaviors, which has become…

人机交互 · 计算机科学 2024-12-12 Zhang Guozhen , Yu Zihan , Li Nian , Yu Fudan , Long Qingyue , Jin Depeng , Li Yong

Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important…

计算机视觉与模式识别 · 计算机科学 2019-11-20 Ying Huang , Bin Sun , Haipeng Kan , Jiankai Zhuang , Zengchang Qin