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Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

计算机与社会 · 计算机科学 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Due to the vast number of students enrolled in Massive Open Online Courses (MOOCs), there has been an increasing number of automated program repair techniques focused on introductory programming assignments (IPAs). Such techniques take…

软件工程 · 计算机科学 2022-06-20 Pedro Orvalho , Mikoláš Janota , Vasco Manquinho

Traditional rule-based cybersecurity systems have proven highly effective against known malware threats. However, they face challenges in detecting novel threats. To address this issue, emerging cybersecurity systems are incorporating AI…

密码学与安全 · 计算机科学 2024-12-18 Tobias Becher , Simon Torka

Cybersecurity organizations are adapting to GenAI integration through modified frameworks and hybrid operational processes, with success influenced by existing security maturity, regulatory requirements, and investments in human capital and…

密码学与安全 · 计算机科学 2025-06-17 Christopher Nott

In July 2022, the Center for Security and Emerging Technology (CSET) at Georgetown University and the Program on Geopolitics, Technology, and Governance at the Stanford Cyber Policy Center convened a workshop of experts to examine the…

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

计算机与社会 · 计算机科学 2021-01-12 Carlo H. Godoy

Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…

Software security visualization is an interdisciplinary field that combines the technical complexity of cybersecurity, including threat intelligence and compliance monitoring, with visual analytics, transforming complex security data into…

软件工程 · 计算机科学 2025-09-26 Ishara Devendra , Chaman Wijesiriwardana , Prasad Wimalaratne

Microservice is a popular software architecture that relies on decentralized teams and clear service ownership to support modularity and scalability. However, in practice, developers frequently contribute across multiple services, creating…

软件工程 · 计算机科学 2026-04-27 Xiaozhou Li

AI assistants are being increasingly used by students enrolled in higher education institutions. While these tools provide opportunities for improved teaching and education, they also pose significant challenges for assessment and learning…

计算机与社会 · 计算机科学 2024-11-28 Beatriz Borges , Negar Foroutan , Deniz Bayazit , Anna Sotnikova , Syrielle Montariol , Tanya Nazaretzky , Mohammadreza Banaei , Alireza Sakhaeirad , Philippe Servant , Seyed Parsa Neshaei , Jibril Frej , Angelika Romanou , Gail Weiss , Sepideh Mamooler , Zeming Chen , Simin Fan , Silin Gao , Mete Ismayilzada , Debjit Paul , Alexandre Schöpfer , Andrej Janchevski , Anja Tiede , Clarence Linden , Emanuele Troiani , Francesco Salvi , Freya Behrens , Giacomo Orsi , Giovanni Piccioli , Hadrien Sevel , Louis Coulon , Manuela Pineros-Rodriguez , Marin Bonnassies , Pierre Hellich , Puck van Gerwen , Sankalp Gambhir , Solal Pirelli , Thomas Blanchard , Timothée Callens , Toni Abi Aoun , Yannick Calvino Alonso , Yuri Cho , Alberto Chiappa , Antonio Sclocchi , Étienne Bruno , Florian Hofhammer , Gabriel Pescia , Geovani Rizk , Leello Dadi , Lucas Stoffl , Manoel Horta Ribeiro , Matthieu Bovel , Yueyang Pan , Aleksandra Radenovic , Alexandre Alahi , Alexander Mathis , Anne-Florence Bitbol , Boi Faltings , Cécile Hébert , Devis Tuia , François Maréchal , George Candea , Giuseppe Carleo , Jean-Cédric Chappelier , Nicolas Flammarion , Jean-Marie Fürbringer , Jean-Philippe Pellet , Karl Aberer , Lenka Zdeborová , Marcel Salathé , Martin Jaggi , Martin Rajman , Mathias Payer , Matthieu Wyart , Michael Gastpar , Michele Ceriotti , Ola Svensson , Olivier Lévêque , Paolo Ienne , Rachid Guerraoui , Robert West , Sanidhya Kashyap , Valerio Piazza , Viesturs Simanis , Viktor Kuncak , Volkan Cevher , Philippe Schwaller , Sacha Friedli , Patrick Jermann , Tanja Käser , Antoine Bosselut

The ubiquity of technology in our daily lives and the economic stability of the technology sector in recent years, especially in areas with a computer science footing, has led to an increase in computer science enrollment in many parts of…

计算机与社会 · 计算机科学 2014-05-13 Zubair Nabi

This full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they…

In the wake of the arrival of digital media, the Internet, the web, and online social media, a flood of new cyber security research questions have emerged. There is a lot of money being lost around the world because of cyber-attacks. As a…

密码学与安全 · 计算机科学 2023-08-29 Kashif Ishaq , Sidra Fareed

This article assesses the effectiveness of current cybersecurity regulations and policies in the United States amidst the escalating frequency and sophistication of cyber threats. The focus is on the comprehensive framework established by…

密码学与安全 · 计算机科学 2024-07-10 Ejiofor Oluomachi , Akinsola Ahmed , Wahab Ahmed , Edozie Samson

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

软件工程 · 计算机科学 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

While voucher incentives have been popular for primary and secondary schools, they are less used in higher education. In this study, we leverage industry voucher incentives to inspire students in cybersecurity education (CSE). We adopt a…

人机交互 · 计算机科学 2025-08-05 Jianhua Li , Shang Gao , Michelle Harvey , Trina Myers

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

Cloud-based application deployment is becoming increasingly popular among businesses, thanks to the emergence of microservices. However, securing such architectures is a challenging task since traditional security concepts cannot be…

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

人机交互 · 计算机科学 2021-03-16 Katie Seaborn