相关论文: Non-Orthogonal Reduction for Rendering Fluorescent…
The quality of three-dimensional reconstruction is a key factor affecting the effectiveness of its application in areas such as virtual reality (VR) and augmented reality (AR) technologies. Neural Radiance Fields (NeRF) can generate…
Neural Radiance Field (NeRF) is a powerful tool to faithfully generate novel views for scenes with only sparse captured images. Despite its strong capability for representing 3D scenes and their appearance, its editing ability is very…
We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this…
Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…
Fourier ptychographic microscopy (FPM) is a computational approach geared towards creating high-resolution and large field-of-view images without mechanical scanning. To acquire color images of histology slides, it often requires sequential…
We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents…
The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In…
Neural Radiance Fields (NeRFs) have emerged as a standard framework for representing 3D scenes and objects, introducing a novel data type for information exchange and storage. Concurrently, significant progress has been made in multimodal…
Fluorescent imaging plays a critical role in a myriad of scientific endeavors, particularly in the biological sciences. Three-dimensional imaging of fluorescent intensity often requires serial data acquisition, that is voxel-by-voxel…
Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on…
Non-photorealistic rendering techniques work on image features and often manipulate a set of characteristics such as edges and texture to achieve a desired depiction of the scene. Most computational photography methods decompose an image…
This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in…
We present a novel extension of the path tracing algorithm that is capable of treating highly scattering participating media in the presence of fluorescent structures. The extension is based on the formulation of the full radiative transfer…
Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…
Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…
Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…
Reduced biquaternion (RB), as a four-dimensional algebra highly suitable for representing color pixels, has recently garnered significant attention from numerous scholars. In this paper, for color image processing problems, we introduce a…
Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they…
Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes…
In spectral CT reconstruction, the basis materials decomposition involves solving a large-scale nonlinear system of integral equations, which is highly ill-posed mathematically. This paper proposes a model that parameterizes the attenuation…