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相关论文: Ajtai's theorem for $T^2_2(R)$ and pebble games wi…

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Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…

逻辑 · 数学 2021-12-02 Damir D. Dzhafarov , Denis R. Hirschfeldt , Sarah C. Reitzes

Bennett's pebble game was introduced to obtain better time/space tradeoffs in the simulation of standard Turing machines by reversible ones. So far only upper bounds for the tradeoff based on the pebble game have been published. Here we…

组合数学 · 数学 2016-09-06 Emanuel Knill

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

计算复杂性 · 计算机科学 2018-07-16 Erik D. Demaine , Quanquan C. Liu

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

We give elementary proof that theory $T^1_2(R)$ augmented by the weak pigeonhole principle for all $\Delta^b_1(R)$-definable relations does not prove the bijective pigeonhole principle for $R$. This can be derived from known more general…

逻辑 · 数学 2024-03-08 Mykyta Narusevych

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…

组合数学 · 数学 2024-01-17 Urban Larsson , Indrajit Saha , Makoto Yokoo

Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…

计算机科学与博弈论 · 计算机科学 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

计算机科学与博弈论 · 计算机科学 2020-09-07 Robert Prentner

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

组合数学 · 数学 2017-12-18 Michael Fisher , Craig Tennenhouse

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

计算复杂性 · 计算机科学 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

量子物理 · 物理学 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

Analyzing refutations of the well known 0pebbling formulas Peb$(G)$ we prove some new strong connections between pebble games and algebraic proof system, showing that there is a parallelism between the reversible, black and black-white…

计算机科学中的逻辑 · 计算机科学 2026-05-06 Lisa-Marie Jaser , Jacobo Toran

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…

量子物理 · 物理学 2009-10-03 Julia Kempe , Oded Regev , Ben Toner

Approachability theory, introduced by Blackwell (1956), provides fundamental results on repeated games with vector-valued payoffs, and has been usefully applied since in the theory of learning in games and to learning algorithms in the…

机器学习 · 计算机科学 2013-12-31 Andrey Bernstein , Nahum Shimkin

We present an AI-assisted framework for predicting individual runs of complex quantum experiments, including contextuality and causality (adaptive measurements), within our long-term programme of discovering a local hidden-variable theory…

量子物理 · 物理学 2026-02-20 Florian Pauschitz , Ben Moseley , Ghislain Fourny

This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

组合数学 · 数学 2017-01-24 John Haslegrave

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

计算机科学与博弈论 · 计算机科学 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…

计算复杂性 · 计算机科学 2017-10-10 Sumegha Garg , Jon Schneider

The main challenge of combinatorial game theory is to handle combinatorial chaos, if one player knows the strategy better than his opponent, he is able to determine the exact results of a game. If both players are qualified competitor, the…

计算机科学与博弈论 · 计算机科学 2022-08-16 Junan Pan

Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly? A large literature in behavioral game theory has proposed and experimentally tested various learning algorithms, but a comparative analysis…

经济学 · 定量金融 2021-09-03 Marco Pangallo , James Sanders , Tobias Galla , Doyne Farmer
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