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In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

多智能体系统 · 计算机科学 2021-02-23 Luis Perez

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

机器人学 · 计算机科学 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth

DeepMind's recent spectacular success in using deep convolutional neural nets and machine learning to build superhuman level agents --- e.g. for Atari games via deep Q-learning and for the game of Go via Reinforcement Learning --- raises…

人工智能 · 计算机科学 2016-04-27 Kenny Young , Ryan Hayward , Gautham Vasan

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

人工智能 · 计算机科学 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

Centaurs are half-human, half-AI decision-makers where the AI's goal is to complement the human. To do so, the AI must be able to recognize the goals and constraints of the human and have the means to help them. We present a novel…

人工智能 · 计算机科学 2022-04-05 Mustafa Mert Çelikok , Frans A. Oliehoek , Samuel Kaski

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific,…

人工智能 · 计算机科学 2021-01-26 Dennis J. N. J. Soemers , Vegard Mella , Cameron Browne , Olivier Teytaud

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

机器学习 · 计算机科学 2022-05-18 Dejan Markovikj

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

机器学习 · 计算机科学 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…

计算机与社会 · 计算机科学 2015-11-25 Mark O. Riedl

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We consider the…

计算机科学与博弈论 · 计算机科学 2019-11-21 Tobias Baumann , Thore Graepel , John Shawe-Taylor

Scientists and philosophers have debated whether humans can trust advanced artificial intelligence (AI) agents to respect humanity's best interests. Yet what about the reverse? Will advanced AI agents trust humans? Gauging an AI agent's…

人工智能 · 计算机科学 2022-12-29 Tim Johnson , Nick Obradovich

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

人工智能 · 计算机科学 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

神经与进化计算 · 计算机科学 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based…

人工智能 · 计算机科学 2025-03-24 Chun Jung Chen , Chung-Chin Shih , Ti-Rong Wu

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social…

人工智能 · 计算机科学 2020-11-04 Pablo Barros , Ana Tanevska , Ozge Yalcin , Alessandra Sciutti

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to…