相关论文: Measuring eye-tracking accuracy and its impact on …
Across a plethora of social situations, we touch others in natural and intuitive ways to share thoughts and emotions, such as tapping to get one's attention or caressing to soothe one's anxiety. A deeper understanding of these…
We present a new dataset of "free roaming" (FR) and "targeted roaming" (TR): a pool of 41 participants is asked to walk around a university campus (FR) or is asked to find a particular room within a library (TR). Eye movements are recorded…
Humans race drones faster than neural networks trained for end-to-end autonomous flight. This may be related to the ability of human pilots to select task-relevant visual information effectively. This work investigates whether neural…
Navigation aids are central to immersive virtual reality (VR) experiences that involve physical locomotion. Their effectiveness depends not only on how much spatial information they provide, but also on how directly that information…
Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…
This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…
Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…
Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…
Visual place recognition (VPR) is critical in not only localization and mapping for autonomous driving vehicles, but also in assistive navigation for the visually impaired population. To enable a long-term VPR system on a large scale,…
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's…
This study investigates the capability blessings of the use of eye-monitoring technology to beautify the usability of web sites. With the upward thrust of on-line interactions, website usability has turn out to be increasingly important for…
This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…
Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…
Eye-tracking technology is widely used in various application areas such as psychology, neuroscience, marketing, and human-computer interaction, as it is a valuable tool for understanding how people process information and interact with…
Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling…
As human eyes serve as conduits of rich information, unveiling emotions, intentions, and even aspects of an individual's health and overall well-being, gaze tracking also enables various human-computer interaction applications, as well as…
As the uses of augmented reality (AR) become more complex and widely available, AR applications will increasingly incorporate intelligent features that require developers to understand the user's behavior and surrounding environment (e.g.…
Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…
Virtual reality (VR) platforms enable a wide range of applications, however, pose unique privacy risks. In particular, VR devices are equipped with a rich set of sensors that collect personal and sensitive information (e.g., body motion,…
Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…