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Deceptive patterns (DPs) are user interface designs deliberately crafted to manipulate users into unintended decisions, often by exploiting cognitive biases for the benefit of companies or services. While numerous studies have explored ways…

密码学与安全 · 计算机科学 2025-02-05 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue , Yansong Gao , Feng Liu , Xingliang Yuan

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic.…

人机交互 · 计算机科学 2024-12-13 Meng Li , Xiang Wang , Liming Nie , Chenglin Li , Yang Liu , Yangyang Zhao , Lei Xue , Kabir Sulaiman Said

Dark patterns, design tricks used on online interfaces to manipulate users decision-making process, have raised public concerns. However, research on regulation of dark pattern remains underdeveloped and scattered, particularly regarding…

计算机与社会 · 计算机科学 2024-07-16 Weiwei Yi , Zihao Li

There is a rapidly growing literature on dark patterns, user interface designs -- typically related to shopping or privacy -- that researchers deem problematic. Recent work has been predominantly descriptive, documenting and categorizing…

人机交互 · 计算机科学 2021-01-14 Arunesh Mathur , Jonathan Mayer , Mihir Kshirsagar

Dark patterns are user interface design choices that benefit an online service by coercing, steering, or deceiving users into making unintended and potentially harmful decisions. We present automated techniques that enable experts to…

Deceptive/Manipulative Patterns (DMP) are interface designs, also known as ``dark patterns,'' that manipulate user behavior. While considerable attention has been paid to their ethical and legal implications, empirical evidence about their…

人机交互 · 计算机科学 2026-04-20 Brennan Schaffner , Luis Heysen , Marshini Chetty

Context: Dark patterns are user interface or other software designs that deceive or manipulate users to do things they would not otherwise do. Even though dark patterns have been under active research for a long time, including particularly…

软件工程 · 计算机科学 2025-03-04 Jukka Ruohonen , Jani Koskinen , Søren Harnow Klausen , Anne Gerdes

Although deceptive design patterns are subject to growing regulatory oversight, enforcement races to keep up with the scale of the problem. One promising solution is automated detection tools, many of which are developed within academia. We…

人机交互 · 计算机科学 2026-02-19 Arianna Rossi , Simon Parkin

Mobile user interfaces abundantly feature so-called 'dark patterns'. These deceptive design practices manipulate users' decision making to profit online service providers. While past research on dark patterns mainly focus on visual design,…

Deceptive and coercive design practices are increasingly used by companies to extract profit, harvest data, and limit consumer choice. Dark patterns represent the most common contemporary amalgamation of these problematic practices,…

人机交互 · 计算机科学 2024-06-28 Colin M. Gray , Cristiana Santos , Nataliia Bielova , Thomas Mildner

Dark patterns and deceptive designs (DPs) are user interface elements that trick people into taking actions that benefit the purveyor. Such designs are widely deployed, with special varieties found in certain nations like Japan that can be…

Deceptive UI designs, widely instantiated across the web and commonly known as dark patterns, manipulate users into performing actions misaligned with their goals. In this paper, we show that dark patterns are highly effective in steering…

密码学与安全 · 计算机科学 2026-02-09 Phil Cuvin , Hao Zhu , Diyi Yang

Designers' use of deceptive and manipulative design practices have become increasingly ubiquitous, impacting users' ability to make choices that respect their agency and autonomy. These practices have been popularly defined through the term…

社会与信息网络 · 计算机科学 2022-07-22 Ikechukwu Obi , Colin M. Gray , Shruthi Sai Chivukula , Ja-Nae Duane , Janna Johns , Matthew Will , Ziqing Li , Thomas Carlock

Online services pervasively employ manipulative designs (i.e., dark patterns) to influence users to purchase goods and subscriptions, spend more time on-site, or mindlessly accept the harvesting of their personal data. To protect users from…

Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming platforms within certain cultural…

人机交互 · 计算机科学 2025-11-25 Gloria Xiaodan Zhang , Yijia Wang , Taro Leo Nakajima , Katie Seaborn

Deceptive patterns are design practices embedded in digital platforms to manipulate users, representing a widespread and long-standing issue in the web and mobile software development industry. Legislative actions highlight the urgency of…

密码学与安全 · 计算机科学 2024-02-07 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue

Dark patterns are deceptive user interface designs for online services that make users behave in unintended ways. Dark patterns, such as privacy invasion, financial loss, and emotional distress, can harm users. These issues have been the…

人机交互 · 计算机科学 2024-01-10 Yuki Yada , Tsuneo Matsumoto , Fuyuko Kido , Hayato Yamana

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…

人机交互 · 计算机科学 2025-07-01 Noverah Khan , Hira Eiraj Daud , Suleman Shahid

Current dark pattern research tells designers what not to do, but how do they know what to do? In contrast to prior approaches that focus on patterns to avoid and their underlying principles, we present a framework grounded in positive…

人机交互 · 计算机科学 2024-03-05 Evan Caragay , Katherine Xiong , Jonathan Zong , Daniel Jackson

Throughout the past decade, research in HCI has identified numerous instances of dark patterns in digital interfaces. These efforts have led to a well-fostered typology describing harmful strategies users struggle to navigate. However, an…

人机交互 · 计算机科学 2024-05-14 Thomas Mildner , Albert Inkoom , Rainer Malaka , Jasmin Niess
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