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相关论文: Expanding Accessibility in Immersive Virtual Space…

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The advancement of technology has progressed faster than any other field in the world and with the development of these new technologies, it is important to make sure that these tools can be used by everyone, including people with…

人机交互 · 计算机科学 2021-10-13 Trae Waggoner , Julia Ann Jose , Ashwin Nair , Sudarsan Manikandan

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

人机交互 · 计算机科学 2020-09-10 Andrey Krekhov

To ensure that AI-infused systems work for disabled people, we need to bring accessibility datasets sourced from this community in the development lifecycle. However, there are many ethical and privacy concerns limiting greater data…

计算机与社会 · 计算机科学 2023-03-10 Rie Kamikubo , Kyungjun Lee , Hernisa Kacorri

With the rapid advance of computer graphics and artificial intelligence technologies, the ways we interact with the world have undergone a transformative shift. Virtual Reality (VR) technology, aided by artificial intelligence (AI), has…

计算机视觉与模式识别 · 计算机科学 2024-07-12 Yixuan Wu , Kaiyuan Hu , Danny Z. Chen , Jian Wu

Since early 2020 the COVID-19 pandemic has had a considerable impact on many aspects of daily life. A range of different measures have been implemented worldwide to reduce the rate of new infections and to manage the pressure on national…

The COVID19 pandemic spread across the world in late 2019 and early 2020. As the pandemic spread, technologists joined forces with public health officials to develop apps to support COVID19 response. Yet, for these technological solutions…

密码学与安全 · 计算机科学 2020-11-20 Elissa M. Redmiles

The onset of the COVID-19 pandemic in 2020 has greatly impacted all forms of social activities globally, including traditional classroom activities across all levels of instruction (kindergarten to universities). While many countries have…

物理教育 · 物理学 2021-09-15 Da Yang Tan , Jer-Ming Chen

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

人机交互 · 计算机科学 2025-12-05 E. Ch'ng

This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…

计算机与社会 · 计算机科学 2014-02-12 J. M. Sneha , G. S. Nagaraja

The problem of destination accessibility is a vital concern in the sustainable tourism development in the emerging regions due to the increasing numbers of tourism business growth in the recent times. Tourism is one of the potential foreign…

计算机与社会 · 计算机科学 2013-02-22 Arunasalam Sambhanthan , Alice Good

As we move towards more ubiquitous computing, the concept of pervasive augmented reality (PAR) could lead to a major evolution in the relationship between humans, computing and the world. The experience of a continuously augmented world can…

With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wish to disclose their disabilities in VR, little is known…

人机交互 · 计算机科学 2024-08-16 Ria J. Gualano , Lucy Jiang , Kexin Zhang , Tanisha Shende , Andrea Stevenson Won , Shiri Azenkot

There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…

密码学与安全 · 计算机科学 2022-01-25 Karthik Viswanathan , Abbas Yazdinejad

In developing and underdeveloped regions, many 'Blind Colleges' exclusively enroll individuals with Blindness or Vision Impairment (BLV) for higher education. While advancements in accessible technologies have facilitated BLV student…

人机交互 · 计算机科学 2025-01-15 Xiuqi Tommy Zhu , Ziyue Qiu , Ye Wei , Jianhao Wang , Yang Jiao

The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…

人机交互 · 计算机科学 2025-08-12 Alina Karakanta

The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of…

多媒体 · 计算机科学 2023-10-30 Tamay Aykut , Markus Hofbauer , Christopher Kuhn , Eckehard Steinbach , Bernd Girod

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

人机交互 · 计算机科学 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

Accessibility research has grown substantially in the past few decades, yet there has been no literature review of the field. To understand current and historical trends, we created and analyzed a dataset of accessibility papers appearing…

人机交互 · 计算机科学 2021-02-05 Kelly Mack , Emma McDonnell , Dhruv Jain , Lucy Lu Wang , Jon E. Froehlich , Leah Findlater

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

计算机与社会 · 计算机科学 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…

人机交互 · 计算机科学 2024-05-10 Sebastian Cmentowski , Sukran Karaosmanoglu , Frank Steinicke