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相关论文: PhysDreamer: Physics-Based Interaction with 3D Obj…

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Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to…

计算机视觉与模式识别 · 计算机科学 2025-03-25 Hanxiao Jiang , Hao-Yu Hsu , Kaifeng Zhang , Hsin-Ni Yu , Shenlong Wang , Yunzhu Li

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel…

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

人机交互 · 计算机科学 2017-12-05 Dingzeyu Li

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

图形学 · 计算机科学 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock…

图形学 · 计算机科学 2026-01-01 Luca Collorone , Mert Kiray , Indro Spinelli , Fabio Galasso , Benjamin Busam

3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation…

计算机视觉与模式识别 · 计算机科学 2023-12-08 Tong Wu , Zhibing Li , Shuai Yang , Pan Zhang , Xinggang Pan , Jiaqi Wang , Dahua Lin , Ziwei Liu

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic…

计算机视觉与模式识别 · 计算机科学 2026-02-03 Sirui Xu , Ziyin Wang , Yu-Xiong Wang , Liang-Yan Gui

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Yingxuan You , Chen Zhao , Hantao Zhang , Ming Xu , Pascal Fua

We introduce PhysWorld, a framework that enables robot learning from video generation through physical world modeling. Recent video generation models can synthesize photorealistic visual demonstrations from language commands and images,…

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness…

计算机视觉与模式识别 · 计算机科学 2024-07-11 Yandan Yang , Baoxiong Jia , Peiyuan Zhi , Siyuan Huang

Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Tianyu Huang , Haoze Zhang , Yihan Zeng , Zhilu Zhang , Hui Li , Wangmeng Zuo , Rynson W. H. Lau

This paper is focused on the question of simulation and visualiza- tion of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-interaction) model, with a small number of masses and few…

图形学 · 计算机科学 2010-05-31 Claire Guilbaud , Annie Luciani , Nicolas Castagné

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Jihyun Lee , Changmin Lee , Donghwan Kim , Tae-Kyun Kim

Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types…

计算机视觉与模式识别 · 计算机科学 2025-05-09 Zhuoman Liu , Weicai Ye , Yan Luximon , Pengfei Wan , Di Zhang

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the…

计算机视觉与模式识别 · 计算机科学 2026-05-04 Nan Lei , Yuan-Ming Li , Ling-An Zeng , Liang Xu , Zhi-Wei Xia , Hui-Wen Huang , Fa-Ting Hong , Wei-Shi Zheng

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Yu-Ying Yeh , Jia-Bin Huang , Changil Kim , Lei Xiao , Thu Nguyen-Phuoc , Numair Khan , Cheng Zhang , Manmohan Chandraker , Carl S Marshall , Zhao Dong , Zhengqin Li

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Sriram Narayanan , Ziyu Jiang , Srinivasa Narasimhan , Manmohan Chandraker

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

机器人学 · 计算机科学 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because…

计算机视觉与模式识别 · 计算机科学 2026-05-21 Can Li , Zhoujian Li , Ren Li , Jie Gu , Lei Lei , Jingmin Chen , Lei Sun