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PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

Graphics 2024-04-10 v2 Computer Vision and Pattern Recognition

Abstract

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar

Keywords

Cite

@article{arxiv.2404.04421,
  title  = {PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations},
  author = {Yang Zheng and Qingqing Zhao and Guandao Yang and Wang Yifan and Donglai Xiang and Florian Dubost and Dmitry Lagun and Thabo Beeler and Federico Tombari and Leonidas Guibas and Gordon Wetzstein},
  journal= {arXiv preprint arXiv:2404.04421},
  year   = {2024}
}

Comments

Project Page: https://qingqing-zhao.github.io/PhysAvatar

R2 v1 2026-06-28T15:45:38.207Z