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Stackelberg games originate where there are market leaders and followers, and the actions of leaders influence the behavior of the followers. Mathematical modelling of such games results in what's called a Bilevel Optimization problem.…

计算机科学与博弈论 · 计算机科学 2023-12-07 Pravesh Koirala , Forrest Laine

The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…

计算机科学与博弈论 · 计算机科学 2026-05-12 Thomas Schwarz , Ryann Sim , Chun Kai Ling

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

In this article, we consider generalized Nash games where the associated constraint map is not necessarily self. The classical Nash equilibrium may not exist for such games and therefore we introduce the notion of best approximate solution…

最优化与控制 · 数学 2022-04-05 Asrifa Sultana , Shivani Valecha

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, provable guarantees have been thus far either limited to fully…

We consider the problem of efficiently learning to play single-leader multi-follower Stackelberg games when the leader lacks knowledge of the lower-level game. Such games arise in hierarchical decision-making problems involving…

系统与控制 · 电气工程与系统科学 2025-12-11 Anna Maddux , Marko Maljkovic , Nikolas Geroliminis , Maryam Kamgarpour

Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game…

计算机科学与博弈论 · 计算机科学 2014-04-04 Xiang Jiang , Arno Pauly

This paper presents a game theoretic formulation of a graph traversal problem, with applications to robots moving through hazardous environments in the presence of an adversary, as in military and security scenarios. The blue team of robots…

计算机科学与博弈论 · 计算机科学 2024-10-01 James Berneburg , Xuan Wang , Xuesu Xiao , Daigo Shishika

We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central…

最优化与控制 · 数学 2022-06-16 Giuseppe Belgioioso , Sergio Grammatico

Given a bimatrix game, the associated leadership or commitment games are defined as the games at which one player, the leader, commits to a (possibly mixed) strategy and the other player, the follower, chooses his strategy after having…

计算机科学与博弈论 · 计算机科学 2016-12-30 Stefanos Leonardos , Costis Melolidakis

We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable,…

计算机科学与博弈论 · 计算机科学 2015-12-24 Elvis Dohmatob

We consider generalized Nash equilibrium problems (GNEPs) with non-convex strategy spaces and non-convex cost functions. This general class of games includes the important case of games with mixed-integer variables for which only a few…

计算机科学与博弈论 · 计算机科学 2024-04-10 Tobias Harks , Julian Schwarz

We study $n$-agent Bayesian Games with $m$-dimensional vector types and linear payoffs, also called Linear Multidimensional Bayesian Games. This class of games is equivalent with $n$-agent, $m$-game Uniform Multigames. We distinguish…

计算机科学与博弈论 · 计算机科学 2023-10-24 Sébastien Huot , Abbas Edalat

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

计算机科学与博弈论 · 计算机科学 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

We suggest a novel stochastic-approximation algorithm to compute a symmetric Nash-equilibrium strategy in a general queueing game with a finite action space. The algorithm involves a single simulation of the queueing process with dynamic…

概率论 · 数学 2023-08-30 Liron Ravner , Ran I. Snitkovsky

We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games $(A,B)$ which results from restricting…

计算机科学与博弈论 · 计算机科学 2007-05-23 Ravi Kannan , Thorsten Theobald

We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy…

计算机科学与博弈论 · 计算机科学 2025-07-08 Dong Ho Lee , Lasse Peters , David Fridovich-Keil

This work proposes a novel set of techniques for approximating a Nash equilibrium in a finite, normal-form game. It achieves this by constructing a new reformulation as solving a parameterized system of multivariate polynomials with tunable…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ian Gemp

This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a…

最优化与控制 · 数学 2022-06-08 Min Meng , Xiuxian Li

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-information games where search starts from the current state,…

计算机科学与博弈论 · 计算机科学 2026-01-27 Ondrej Kubicek , Viliam Lisy , Tuomas Sandholm