相关论文: Understanding Parents' Perceptions and Practices T…
Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date,…
Tablet computers are becoming ubiquitously available at home or school for young children to complement education or entertainment. However, parents of children aged 6-11 often believe that children are too young to face or comprehend…
Tablet computers are widely used by young children. A report in 2016 shows that children aged 5 to 15 years are spending more time online than watching TV. A 2017 update of the same report shows that parents are becoming more concerned…
The widespread use of Generative Artificial Intelligence (GAI) among teenagers has led to significant misuse and safety concerns. To identify risks and understand parental controls challenges, we conducted a content analysis on Reddit and…
Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often…
Children are increasingly using the internet nowadays. While internet use exposes children to various privacy and security risks, few studies have examined how parents perceive and address their children's cybersecurity risks. To address…
Dental anxiety is prevalent among children, often leading to missed treatment and potential negative effects on their mental well-being. While several interventions (e.g., pharmacological and psychotherapeutic techniques) have been…
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and…
The age of children adopting digital technologies, such as tablets or smartphones, is increasingly young. However, children under 11 are often regarded as too young to comprehend the concept of online privacy. Limited research studies have…
The adoption of virtual reality (VR) technologies has rapidly gained momentum in recent years as companies around the world begin to position the so-called "metaverse" as the next major medium for accessing and interacting with the…
Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…
For parents of young children and adolescents, the digital age has introduced many new challenges, including excessive screen time, inappropriate online content, cyber predators, and cyberbullying. To address these challenges, many parents…
Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…
Smart voice assistants (SVAs) have become embedded in the daily lives of youth, introducing complex privacy challenges due to always-on listening, shared device usage, and opaque data practices. This study applies the Privacy-Ethics…
AI companions are increasingly popular among teenagers, yet current platforms lack safeguards to address developmental risks and harmful normalization. Despite growing concerns, little is known about how parents and developmental psychology…
When living apart, grandparents and grandchildren often use audio-visual communication approaches to stay connected. However, these approaches seldom provide sufficient companionship and intimacy due to a lack of co-presence and spatial…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
Virtual Reality (VR) has gained increasing traction among various domains in recent years, with major companies such as Meta, Pico, and Microsoft launching their application stores to support third-party developers in releasing their…
Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitive user information users may not realize they are sharing.…