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This study examines the influence of perceived AI features on user motivation in virtual interactions. AI avatars, being disclosed as being an AI, or embodying specific genders, could be used in user-AI interactions. Leveraging insights…

人机交互 · 计算机科学 2024-08-01 Boele Visser , Peter van der Putten , Amirhossein Zohrehvand

The emergence of online social networks and the growing popularity of digital communication has resulted in an increasingly amount of information about individuals available on the Internet. Social network users are given the freedom to…

社会与信息网络 · 计算机科学 2012-06-06 Anna Squicciarini , Christopher Griffin

This paper characterizes the self-disclosure behavior of Reddit users across 11 different types of self-disclosure. We find that at least half of the users share some type of disclosure in at least 10% of their posts, with half of these…

社会与信息网络 · 计算机科学 2025-02-18 Ehsan-Ul Haq , Shalini Jangra , Suparna De , Nishanth Sastry , Gareth Tyson

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

The wide adoption of mobile devices and social media platforms have dramatically increased the collection and sharing of personal information. More and more frequently, users are called to take decisions concerning the disclosure of their…

计算机与社会 · 计算机科学 2017-01-31 Christos Perentis , Michele Vescovi , Chiara Leonardi , Corrado Moiso , Mirco Musolesi , Fabio Pianesi , Bruno Lepri

Our social identities determine how we interact and engage with the world surrounding us. In online settings, individuals can make these identities explicit by including them in their public biography, possibly signaling a change to what is…

社会与信息网络 · 计算机科学 2023-08-21 Minje Choi , Daniel M. Romero , David Jurgens

This paper explores tracking and privacy risks on pornography websites. Our analysis of 22,484 pornography websites indicated that 93% leak user data to a third party. Tracking on these sites is highly concentrated by a handful of major…

计算机与社会 · 计算机科学 2019-07-16 Elena Maris , Timothy Libert , Jennifer Henrichsen

The global impact of the COVID-19 pandemic on the livelihoods of people worldwide prompted the implementation of a range of preventive measures at local, national, and international levels. Early in the outbreak, before the vaccine became…

物理与社会 · 物理学 2025-01-03 Pranav Verma , Viney Kumar , Samit Bhattacharyya

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

计算机科学与博弈论 · 计算机科学 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

The problem of online privacy is often reduced to individual decisions to hide or reveal personal information in online social networks (OSNs). However, with the increasing use of OSNs, it becomes more important to understand the role of…

计算机与社会 · 计算机科学 2014-09-23 Emre Sarigol , David Garcia , Frank Schweitzer

Opinion polls suggest that the public value their privacy, with majorities calling for greater control of their data. However, individuals continue to use online services which place their personal information at risk, comprising a Privacy…

计算机与社会 · 计算机科学 2018-07-17 Meredydd Williams , Jason R. C. Nurse

Privacy is dynamic, sensitive, and contextual, much like our emotions. Previous studies have explored the interplay between privacy and context, privacy and emotion, and emotion and context. However, there remains a significant gap in…

计算机与社会 · 计算机科学 2024-09-19 Elham Naghizade , Kaixin Ji , Benjamin Tag , Flora Salim

Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…

社会与信息网络 · 计算机科学 2022-01-28 Ji Eun Kim , Milena Tsvetkova

Evolutionary games provide the theoretical backbone for many aspects of our social life: from cooperation to crime, from climate inaction to imperfect vaccination and epidemic spreading, from antibiotics overuse to biodiversity…

物理与社会 · 物理学 2020-11-04 I. Sendiña-Nadal , I. Leyva , M. Perc , D. Papo , M. Jusup , Z. Wang , J. A. Almendral , P. Manshour , S. Boccaletti

A lack of awareness surrounding secure online behaviour can lead to end-users, and their personal details becoming vulnerable to compromise. This paper describes an ongoing research project in the field of usable security, examining the…

人机交互 · 计算机科学 2018-06-20 Lynsay A. Shepherd , Jacqueline Archibald

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

人机交互 · 计算机科学 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

社会与信息网络 · 计算机科学 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

Chatbots are popular machine partners for task-oriented and social interactions. Human-human computer-mediated communication research has explored how people express their gender and sexuality in online social interactions, but little is…

人机交互 · 计算机科学 2021-06-07 Justin Edwards , Leigh Clark , Allison Perrone

Social media platforms have become pivotal as self-help forums, enabling individuals to share personal experiences and seek support. However, on topics as sensitive as depression, what are the consequences of online self-disclosure? Here,…

社会与信息网络 · 计算机科学 2025-04-25 Virginia Morini , Salvatore Citraro , Elena Sajno , Maria Sansoni , Giuseppe Riva , Massimo Stella , Giulio Rossetti

We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this…

人机交互 · 计算机科学 2020-10-13 Fiona Guerin , Alice Rey , Enis Caliskan , Erik Kynast , Andreas Zimmerer , Ilhan Aslan , Elisabeth André
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