相关论文: Enhanced DareFightingICE Competitions: Sound Desig…
This paper presents a comprehensive study on enhancing kiosk systems through a low-code architecture, with a focus on AI-based implementations. Modern kiosk systems are confronted with significant challenges, including a lack of…
This innovative practice article reports on the piloting of vibe coding (using natural language to create software applications with AI) for English as a Foreign Language (EFL) education. We developed a human-AI meta-languaging framework…
Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide…
Deep ensembles perform better than a single network thanks to the diversity among their members. Recent approaches regularize predictions to increase diversity; however, they also drastically decrease individual members' performances. In…
This paper presents an overview of the sixth AIBIRDS competition, held at the 26th International Joint Conference on Artificial Intelligence. This competition tasked participants with developing an intelligent agent which can play the…
It is well established that listening to music is an issue for those with hearing loss, and hearing aids are not a universal solution. How can machine learning be used to address this? This paper details the first application of the open…
Acoustic echo and background noise pose challenges on speech enhancement in hands-free systems and speakerphones. Discriminatively trained end-to-end methods represent a powerful solution for joint acoustic echo control (AEC) and denoising.…
The integration of Artificial Intelligence (AI) into Integrated Development Environments (IDEs) is reshaping software development, fundamentally altering how developers interact with their tools. This shift marks the emergence of Human-AI…
This paper presents a summary of the DFGC 2021 competition. DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving.…
In this report, we describe the technical details of our submission to the EPIC-SOUNDS Audio-Based Interaction Recognition Challenge 2023, by Team "AcieLee" (username: Yuqi\_Li). The task is to classify the audio caused by interactions…
The Deep Noise Suppression (DNS) challenge is designed to foster innovation in the area of noise suppression to achieve superior perceptual speech quality. We recently organized a DNS challenge special session at INTERSPEECH and ICASSP…
Audio and speech coding lack unified evaluation and open-source testing. Many candidate systems were evaluated on proprietary, non-reproducible, or small data, and machine learning-based codecs are often tested on datasets with similar…
This paper describes our NPU-Elevoc personalized speech enhancement system (NAPSE) for the 5th Deep Noise Suppression Challenge at ICASSP 2023. Based on the superior two-stage model TEA-PSE 2.0, our system particularly explores better…
Computer-Aided Engineering (CAE) enables simulation experts to optimize complex models, but faces challenges in user experience (UX) that limit efficiency and accessibility. While artificial intelligence (AI) has demonstrated potential to…
With the wide spread use of AI-driven systems in the edge (a.k.a edge intelligence systems), such as autonomous driving vehicles, wearable biotech devices, intelligent manufacturing, etc., such systems are becoming very critical for our…
In this paper, we present a method for fine-tuning models trained on the Deep Noise Suppression (DNS) 2020 Challenge to improve their performance on Voice over Internet Protocol (VoIP) applications. Our approach involves adapting the DNS…
Machine learning competitions such as those organized by Kaggle or KDD represent a useful benchmark for data science research. In this work, we present our winning solution to the Game Data Mining competition hosted at the 2017 IEEE…
The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…
This paper investigates how large language models (LLMs) are reshaping competitive programming. The field functions as an intellectual contest within computer science education and is marked by rapid iteration, real-time feedback,…
Increasingly, modern Artificial Intelligence (AI) research has become more computationally intensive. However, a growing concern is that due to unequal access to computing power, only certain firms and elite universities have advantages in…